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added another new scenario, does not converge and takes a while to ve…
…rify after a certain time
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Original file line number | Diff line number | Diff line change |
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from typing import Tuple, List | ||
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import numpy as np | ||
from scipy.integrate import ode | ||
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from verse import BaseAgent, Scenario, ScenarioConfig | ||
from verse.analysis.utils import wrap_to_pi | ||
from verse.analysis.analysis_tree import TraceType, AnalysisTree | ||
from verse.parser import ControllerIR | ||
from verse.analysis import AnalysisTreeNode, AnalysisTree, AnalysisTreeNodeType | ||
import copy | ||
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from enum import Enum, auto | ||
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from verse.plotter.plotter2D import * | ||
from verse.plotter.plotter3D_new import * | ||
import plotly.graph_objects as go | ||
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from fixed_points import fixed_points_fix, pp_fix, reach_at_fix, contain_all_fix | ||
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### adapted from c2e2 | ||
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class NavAgent(BaseAgent): | ||
def __init__( | ||
self, | ||
id, | ||
code = None, | ||
file_name = None | ||
): | ||
super().__init__(id, code, file_name) | ||
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@staticmethod | ||
def dynamic_z1(t, state): | ||
x, y, vx, vy = state | ||
vx_dot = -1.2*vx+0.1*vy-0.1 | ||
vy_dot = 0.1*vx-1.2*vy+1.2 | ||
return [vx, vy, vx_dot, vy_dot] | ||
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@staticmethod | ||
def dynamic_z2(t, state): | ||
x, y, vx, vy = state | ||
vx_dot = -1.2*vx+0.1*vy-4.8 | ||
vy_dot = 0.1*vx-1.2*vy+0.4 | ||
return [vx, vy, vx_dot, vy_dot] | ||
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@staticmethod | ||
def dynamic_z3(t, state): | ||
x, y, vx, vy = state | ||
vx_dot = -1.2*vx+0.1*vy+2.4 | ||
vy_dot = 0.1*vx-1.2*vy-0.2 | ||
return [vx, vy, vx_dot, vy_dot] | ||
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@staticmethod | ||
def dynamic_z4(t, state): | ||
x, y, vx, vy = state | ||
vx_dot = -1.2*vx+0.1*vy+3.9 | ||
vy_dot = 0.1*vx-1.2*vy-3.9 | ||
return [vx, vy, vx_dot, vy_dot] | ||
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def TC_simulate( | ||
self, mode: List[str], init, time_bound, time_step, lane_map = None | ||
) -> TraceType: | ||
time_bound = float(time_bound) | ||
num_points = int(np.ceil(time_bound / time_step)) | ||
trace = np.zeros((num_points + 1, 1 + len(init))) | ||
trace[1:, 0] = [round(i * time_step, 10) for i in range(num_points)] | ||
trace[0, 1:] = init | ||
for i in range(num_points): | ||
if mode[0]=="Zone1": | ||
r = ode(self.dynamic_z1) | ||
elif mode[0]=="Zone2": | ||
r = ode(self.dynamic_z2) | ||
elif mode[0]=="Zone3": | ||
r = ode(self.dynamic_z3) | ||
elif mode[0]=="Zone4": | ||
r = ode(self.dynamic_z4) | ||
else: | ||
raise ValueError | ||
r.set_initial_value(init) | ||
res: np.ndarray = r.integrate(r.t + time_step) | ||
init = res.flatten() | ||
trace[i + 1, 0] = time_step * (i + 1) | ||
trace[i + 1, 1:] = init | ||
return trace | ||
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class NavMode(Enum): | ||
Zone1=auto() | ||
Zone2=auto() | ||
Zone3=auto() | ||
Zone4=auto() | ||
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class State: | ||
x: float | ||
y: float | ||
vx: float | ||
vy: float | ||
agent_mode: NavMode | ||
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def __init__(self, x, y, vx, vy, agent_mode: NavMode): | ||
pass | ||
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def decisionLogic(ego: State, other: State): | ||
output = copy.deepcopy(ego) | ||
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if ego.agent_mode == NavMode.Zone1 and ego.x>=1 and ego.vx>0: | ||
output.agent_mode = NavMode.Zone2 | ||
if ego.agent_mode == NavMode.Zone2 and ego.x<=1 and ego.vx<0: | ||
output.agent_mode = NavMode.Zone1 | ||
if ego.agent_mode == NavMode.Zone2 and ego.y>=1 and ego.vy>0: | ||
output.agent_mode = NavMode.Zone4 | ||
if ego.agent_mode == NavMode.Zone4 and ego.y<=1 and ego.vy<0: | ||
output.agent_mode = NavMode.Zone2 | ||
if ego.agent_mode == NavMode.Zone1 and ego.y>=1 and ego.vy>0: | ||
output.agent_mode = NavMode.Zone3 | ||
if ego.agent_mode == NavMode.Zone3 and ego.y<=1 and ego.vy<0: | ||
output.agent_mode = NavMode.Zone1 | ||
if ego.agent_mode == NavMode.Zone3 and ego.x>=1 and ego.vx>0: | ||
output.agent_mode = NavMode.Zone4 | ||
if ego.agent_mode == NavMode.Zone4 and ego.x<=1 and ego.vx<0: | ||
output.agent_mode = NavMode.Zone3 | ||
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return output | ||
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if __name__ == "__main__": | ||
import os | ||
script_dir = os.path.realpath(os.path.dirname(__file__)) | ||
input_code_name = os.path.join(script_dir, "nav_sys.py") | ||
Nav = NavAgent('nav', file_name=input_code_name) | ||
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scenario = Scenario(ScenarioConfig(init_seg_length=1, parallel=False)) | ||
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scenario.add_agent(Nav) ### need to add breakpoint around here to check decision_logic of agents | ||
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init_nav = [[0.5, 0.5, 0, 0],[0.55, 0.55, 0, 0]] | ||
# # ----------------------------------------- | ||
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scenario.set_init_single( | ||
'nav', init_nav, (NavMode.Zone1,) | ||
) | ||
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# for t>2 seconds (I think around 3.7 seconds) verify starts taking a bit -- not that relevant considering x>0.5 is unsafe and that occurs pretty much constantly | ||
trace = scenario.verify(2, 0.01) | ||
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# pp_fix(reach_at_fix(trace, 0, 10)) | ||
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### fixed points eventually reached at t=120, not quite at t=60 though | ||
print(f'Fixed points exists? {fixed_points_fix(trace, 2, 0.01)}') | ||
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fig = go.Figure() | ||
fig = reachtube_tree(trace, None, fig, 0, 1, [0, 1], "fill", "trace") | ||
# fig = simulation_tree(trace, None, fig, 1, 2, [1, 2], "fill", "trace") | ||
fig.show() |