MonsterCore is a role playing game containing aim of defeating monsters and protecting your civilisation and area. It's also a survival game and that means player be hurt by entities and objects. It's complexity is defined for simple to play.
There is no major or public release yet. Game is in development.
- version: 0.1.3.3a
- expected completion date: not yet fixed
- pace: on time
- Changes:
- Main scene now runs tilemap instead of image map.
- Camera now has smoother camera motion.
- Increased player animation speed for player so that movement matches speed.
- Better collision system which can detect object it is colliding with plus multiple collisions.
- HP Bar Position changed to above player head.
- New Additions:
- New tileset for tilemap.
- Temporary enemy Gooslin for object collision.
- Gooslin on collision can damage player by 5 hp per second.
- Player can regenerate with 1 hp per second.
- Damage system
- Bug Fixes:
- #MoC001 Fixed bug where HP was hidden by objects.
- Known Issues:
- Collision with heavy objects(Large) can create situations where player gets stuck inside tree.
- Player can walk anywhere, even water and void.
- Changes:
- Collision System Improved and is now being prepared for better collisions in future updates.
- New Additions:
- Hit System Effects have been added.
- Screenshakes can be noticed.
- Sound effects for hitting can be heard.
- Hit System Effects have been added.
- Known Issues:
- Collision with heavy objects(Large) can create situations where player gets stuck inside tree, but is less common to occur.
- Player can walk anywhere, even water and void.
- HistorVical
- creator
- active contributor
- lead planner
- main promotion manager
- lead development log manager
- Attachment Aditya
- active contributor
- lead coder
- open source updater/provider
- lead development manager