Skip to content

AruulmozhivarmanS/CarND-Path-Planning-Project

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

24 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

CarND-Path-Planning-Project

Self-Driving Car Engineer Nanodegree Program

Code Explanation

The project is divided into three modules:

  1. Prediction
  2. Behaviour
  3. Trajectory Generation

Prediction

In prediction module the data from sensor fusion module is used to generate predictions about the likley behaviour of other vehicles in the road. The prediction module checks if the car maintains a safe distance between other vehicles. It also checks if it is safe to turn.

Behaviour

Behaviour planning deals with the high level actions taken by the car. The inverse of the cost function given by the product of distance betwen the object and it's speed is used in the behaviour planning. The cost is maintaned for the closest obstacles in each lane. The search range for other cars is limited to 70m in order to prevent unwanted lane changes. The adjacent lane with the highest inverse cost is taken as the next lane. If the difference between inverse cost of the current lane and the adjacent lane is less than or equal to 300 then the lane change is prevented. This is done to prevent the car from making frequent lane changes. While making a double lane change the car's velocity is controlled by deaccelerating the vehicle. While changing lane the target lane is checked for other vehicles. If there is no vehicle at a longitudinal displacement of 15m from the car and if the velocity of the vechiles at a distance of less than 35m is less than the velocity of the car then the lane change is made.

Trajectory Generation

This module takes inputs from behaviour module and generates trajectory as a list of x,y points. The car's current state is converted into local coordinates and three points at 30m interval is used to form a spline. The points in the spline are used for trajectory generation. The points are converted into global coordinates and they are added to the list of previous points to make a smooth transition from previous trajectory to the next trajectory.

Simulator.

You can download the Term3 Simulator which contains the Path Planning Project from the [releases tab (https://github.com/udacity/self-driving-car-sim/releases).

Goals

In this project your goal is to safely navigate around a virtual highway with other traffic that is driving +-10 MPH of the 50 MPH speed limit. You will be provided the car's localization and sensor fusion data, there is also a sparse map list of waypoints around the highway. The car should try to go as close as possible to the 50 MPH speed limit, which means passing slower traffic when possible, note that other cars will try to change lanes too. The car should avoid hitting other cars at all cost as well as driving inside of the marked road lanes at all times, unless going from one lane to another. The car should be able to make one complete loop around the 6946m highway. Since the car is trying to go 50 MPH, it should take a little over 5 minutes to complete 1 loop. Also the car should not experience total acceleration over 10 m/s^2 and jerk that is greater than 50 m/s^3.

The map of the highway is in data/highway_map.txt

Each waypoint in the list contains [x,y,s,dx,dy] values. x and y are the waypoint's map coordinate position, the s value is the distance along the road to get to that waypoint in meters, the dx and dy values define the unit normal vector pointing outward of the highway loop.

The highway's waypoints loop around so the frenet s value, distance along the road, goes from 0 to 6945.554.

Basic Build Instructions

  1. Clone this repo.
  2. Make a build directory: mkdir build && cd build
  3. Compile: cmake .. && make
  4. Run it: ./path_planning.

Here is the data provided from the Simulator to the C++ Program

Main car's localization Data (No Noise)

["x"] The car's x position in map coordinates

["y"] The car's y position in map coordinates

["s"] The car's s position in frenet coordinates

["d"] The car's d position in frenet coordinates

["yaw"] The car's yaw angle in the map

["speed"] The car's speed in MPH

Previous path data given to the Planner

//Note: Return the previous list but with processed points removed, can be a nice tool to show how far along the path has processed since last time.

["previous_path_x"] The previous list of x points previously given to the simulator

["previous_path_y"] The previous list of y points previously given to the simulator

Previous path's end s and d values

["end_path_s"] The previous list's last point's frenet s value

["end_path_d"] The previous list's last point's frenet d value

Sensor Fusion Data, a list of all other car's attributes on the same side of the road. (No Noise)

["sensor_fusion"] A 2d vector of cars and then that car's [car's unique ID, car's x position in map coordinates, car's y position in map coordinates, car's x velocity in m/s, car's y velocity in m/s, car's s position in frenet coordinates, car's d position in frenet coordinates.

Details

  1. The car uses a perfect controller and will visit every (x,y) point it recieves in the list every .02 seconds. The units for the (x,y) points are in meters and the spacing of the points determines the speed of the car. The vector going from a point to the next point in the list dictates the angle of the car. Acceleration both in the tangential and normal directions is measured along with the jerk, the rate of change of total Acceleration. The (x,y) point paths that the planner recieves should not have a total acceleration that goes over 10 m/s^2, also the jerk should not go over 50 m/s^3. (NOTE: As this is BETA, these requirements might change. Also currently jerk is over a .02 second interval, it would probably be better to average total acceleration over 1 second and measure jerk from that.

  2. There will be some latency between the simulator running and the path planner returning a path, with optimized code usually its not very long maybe just 1-3 time steps. During this delay the simulator will continue using points that it was last given, because of this its a good idea to store the last points you have used so you can have a smooth transition. previous_path_x, and previous_path_y can be helpful for this transition since they show the last points given to the simulator controller with the processed points already removed. You would either return a path that extends this previous path or make sure to create a new path that has a smooth transition with this last path.

Tips

A really helpful resource for doing this project and creating smooth trajectories was using http://kluge.in-chemnitz.de/opensource/spline/, the spline function is in a single hearder file is really easy to use.


Dependencies

About

Create a path planner that is able to navigate a car safely around a virtual highway

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages

  • C++ 82.7%
  • Fortran 11.4%
  • C 2.2%
  • CMake 2.0%
  • Cuda 1.1%
  • Makefile 0.2%
  • Other 0.4%