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@@ -392,4 +392,3 @@ void __attribute__ ((weak)) handleINT1Interrupt(); | |
*/ | ||
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#endif // _EASY_BUTTON_AT_INT01_H | ||
#pragma once |
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@@ -509,4 +509,3 @@ typedef enum { | |
#define MPU6050_DMP_MEMORY_CHUNK_SIZE 16 | ||
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#endif // _MPU6050_DEFINES_H | ||
#pragma once |
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@@ -102,4 +102,3 @@ class MPU6050IMUData { | |
bool initWire(); | ||
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#endif // _MPU6050_IMU_DATA_H | ||
#pragma once |
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@@ -67,5 +67,3 @@ | |
#define I2C_FASTMODE 1 | ||
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#endif // _SOFT_I2C_MASTER_CONFIG_H | ||
#pragma once | ||
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@@ -392,4 +392,3 @@ void __attribute__ ((weak)) handleINT1Interrupt(); | |
*/ | ||
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#endif // _EASY_BUTTON_AT_INT01_H | ||
#pragma once |
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@@ -3,7 +3,7 @@ version=3.0.0 | |
author=Armin Joachimsmeyer | ||
maintainer=Armin Joachimsmeyer <[email protected]> | ||
sentence=Patterns for NeoPixel strips and matrixes including the patterns of the NeoPattern example by Adafruit.<br/> | ||
paragraph=Patterns from Adafruit are: <ul><li>SCANNER</li><li>STRIPES</li><li>DELAY</li><li>PROCESS_SELECTIVE</li><li>FADE_SELECTIVE</li></ul>The original SCANNER pattern is extended and includes the CYLON as well as the ROCKET or FALLING_STAR pattern. The more versatile STRIPES pattern replaces the old THEATER_CHASE one.<br/><br/>NeoPixel-Matrix pattern are:<ul><li>MOVING_PICTURE</li><li>MOVE</li><li>TICKER</li><li>FIRE</li><li>SNAKE</li></ul>The SNAKE pattern is an implementation of the Snake game and can be played with 2 or 4 buttons attached to the Arduino.<br/>The SnakeAutorun example will start <b>your own code to solve the Snake game</b> provided in the function getNextSnakeDirection().<br/><br/>YouTube demos are available under <a href="https://github.com/ArminJo/NeoPatterns">https://github.com/ArminJo/NeoPatterns</a>.<br/><br/>Includes an <b>OpenLedRace</b> example for 2 players.<br/><br/><b>New: </b>renamed 3 file from *.cpp to *.hpp. Added function setBrightnessValue(). Changed parameter for endless repeats in initMultipleFallingStars(). Fixed bug in Fade.<br/><a href="https://github.com/ArminJo/NeoPatterns#revision-history">Revision History</a><br/> | ||
paragraph=Patterns from Adafruit are: <ul><li>SCANNER</li><li>STRIPES</li><li>DELAY</li><li>PROCESS_SELECTIVE</li><li>FADE_SELECTIVE</li></ul>The original SCANNER pattern is extended and includes the CYLON as well as the ROCKET or FALLING_STAR pattern. The more versatile STRIPES pattern replaces the old THEATER_CHASE one.<br/><br/>NeoPixel-Matrix pattern are:<ul><li>MOVING_PICTURE</li><li>MOVE</li><li>TICKER</li><li>FIRE</li><li>SNAKE</li></ul>The SNAKE pattern is an implementation of the Snake game and can be played with 2 or 4 buttons attached to the Arduino.<br/>The SnakeAutorun example will start <b>your own code to solve the Snake game</b> provided in the function getNextSnakeDirection().<br/><br/>YouTube demos are available under <a href="https://github.com/ArminJo/NeoPatterns">https://github.com/ArminJo/NeoPatterns</a>.<br/><br/>Includes an <b>OpenLedRace</b> example for 2 players.<br/><br/><b>New: </b>Renamed 3 file from *.cpp to *.hpp. Added function setBrightnessValue(). Changed parameter for endless repeats in initMultipleFallingStars(). Fixed bug in Fade.<br/><a href="https://github.com/ArminJo/NeoPatterns#revision-history">Revision History</a><br/> | ||
category=Display | ||
url=https://github.com/ArminJo/NeoPatterns | ||
architectures=avr,megaAVR,esp8266,esp32,STM32 | ||
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@@ -135,4 +135,3 @@ typedef uint32_t color32_t; | |
// end deprecated | ||
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#endif // _COLORS_H | ||
#pragma once |
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@@ -48,4 +48,3 @@ | |
#endif | ||
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#endif // _DEBUGLEVEL_H | ||
#pragma once |
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@@ -168,4 +168,3 @@ void SnakeAutorunCompleteHandler(NeoPatterns *aLedsPtr); | |
#endif | ||
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#endif // _MATRIX_SNAKE_H | ||
#pragma once |
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@@ -75,4 +75,3 @@ | |
extern const uint8_t font_PGM[]; | ||
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#endif // _FONTS_H | ||
#pragma once |