Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The shop cost multiplier does nothing. Its entire existence is a lie. I'm not knowledgeable enough to make a PR to make the option stop existing but I can at least make the big async game options page stop lying to people by just making it default anyway.
Multiple citations of the option doing nothing, the most recent within the past month:
https://discord.com/channels/731205301247803413/1224389725922787389/1233926411060904076
https://discord.com/channels/731205301247803413/1224389725922787389/1239197843567280148
https://discord.com/channels/731205301247803413/1224389725922787389/1309934638722056192
Release log for ASH rando mod including no updates mentioning its implementation at any time since any of those messages (1.1.0 was the current version at its official inclusion in AP):
https://github.com/BrandenEK/AShortHike.Randomizer/releases
Also my slot in the current async should have an 82% cost multiplier and it both quotes 100 for checks that cost 100 in vanilla and I have observed that yes it does still take 100.