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@Krychle Krychle commented Dec 24, 2025

Addresses : #1171

Main issue was fixing Filtration building, however, saw that some others from Petrochem had issues as well, took a stab at those.

Due to how the overlay / transparency is working, I can't -quite- get the shadows of the pipe match to the shadows of the Filter building. Tweaked things, but I'm not really an artist here.

There's a few other Petrochem buildings with "floating" Pipe end-caps, I left them as they are not quite as glaring.
Advanced Chem plant will require more artistic abilities that I have (nearly zero).

Edited the Hydro Plant's west facing pipe connection to be "pipe-west1.png", from "pipe-east1.png".
May break if something else calls those, but the current functioning mods didn't. :-)

Krychle added 2 commits December 23, 2025 09:51
Renamed Hydro Plant pipe graphics to match their actual direction. (east -> west)
Code formatting adjustment.
{
production_type = "input",
mirrored_pipe_picture = angelsmods.petrochem.steamcrackerpipepictures1(),
--pipe_picture = floatationpipepictures(),
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Should pipe_picture be set here?

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Not in this case, the default view is blank, so it is not shown, but if we flip it then we need to show the mirrored one.

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Because the buildings don't actually rotate, their h/v "mirror" just changes the pipe output ordering, but it does mean it will move a pipe that was not visible before the mirroring.
Also because the buildings don't rotate, we can just use the "other" pipe's graphic without having to actually mirror them.

@KiwiHawk KiwiHawk merged commit 22f7e8b into Arch666Angel:dev2.0 Dec 29, 2025
@Krychle Krychle deleted the fix_graphic_pipe_connections branch December 29, 2025 00:30
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Pipes on the Filtration Unit Building are not properly connected, building still functional/exterior pipes connect.

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