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36 changes: 18 additions & 18 deletions angelsbioprocessing/locale/en/tips-and-tricks.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -10,20 +10,20 @@ angels-bio-vegetables-1b=Crop Processing
angels-bio-animals-1=Animal Processing

[tips-and-tricks-description]
angels-bioprocessing-intro=Explore the alien planet to find the Flora (plant life) and Fauna (animal life) and use it to your advantage. This mod brings alternatives to petrochemical processes and promotes exploring the surroundings.\n
angels-bioprocessing-intro-nauvis=[font=default-bold]Nauvis Processing[/font]:\n - [img=item/angels-algae-farm]Algae farming, early farming methods for plant matter.\n - [img=item/angels-bio-arboretum-1]Tree farming based on growing native trees for wood, resin, plastic and rubber.\n
angels-bioprocessing-intro-vegetables=\n[font=default-bold]Vegetable Processing[/font]:\n - [img=item/angels-desert-garden]Some native plants contain seed which make useful crops.\n - [img=item/angels-crop-farm]Plant and farm these crops for useful products.\n
angels-bioprocessing-intro-animals=\n[font=default-bold]Animal Processing[/font]:\n - [img=item/angels-bio-refugium-fish]Some native fish are a useful source of nutrition and oil based products.\n - [img=item/angels-bio-refugium-puffer]Some small native flying critters are quite handy at processing dangerous gaseous products into useful products.
angels-bioprocessing-intro=Explore this alien planet to find the Flora (plant life) and Fauna (animal life) and use it to your advantage. This mod brings alternatives to petrochemical processes and promotes exploring the surroundings.\n
angels-bioprocessing-intro-nauvis=[font=default-bold]Nauvis Processing[/font]:\n - [img=item/angels-algae-farm] Algae farmingearly farming methods for plant matter.\n - [img=item/angels-bio-arboretum-1] Tree farming based on growing native trees for wood, resin, plastic and rubber.\n
angels-bioprocessing-intro-vegetables=\n[font=default-bold]Vegetable Processing[/font]:\n - [img=item/angels-desert-garden] Some native plants contain seeds which make useful crops.\n - [img=item/angels-crop-farm] Plant and farm these crops for useful products.\n
angels-bioprocessing-intro-animals=\n[font=default-bold]Animal Processing[/font]:\n - [img=item/angels-bio-refugium-fish] Some native fish are a useful source of nutrition and oil based products.\n - [img=item/angels-bio-refugium-puffer] Some small native flying critters are quite handy at processing dangerous gasses into useful products.

angels-bioprocessing-nauvis=Exploration and exploiting high growth rate algae is the earliest part of this mod, finding specialised trees in different biomes allows for the growth of trees in a renewable method, while algae farms cultivate low grade, high water use plant life for useful early materials such as cellulose and methanol.\nA sneak peek into how the world used to exploit plant-life for non-food items in the pre-industrialised era.\n\nThis part of the mod is focussed on algae and tree growth using waste materials and water.
angels-nauvis-algae=Exploration and exploiting high growth rate algae for useful products.\n\n
angels-bioprocessing-nauvis=Exploration and exploiting high growth rate algae is the earliest part of this mod. Finding specialised trees in different biomes allows for the growth of trees in a renewable way, while algae farms cultivate low grade, high water-use plant life for useful early materials such as cellulose and methanol.\nA sneak peek into how the world used to exploit plant-life for non-food items in the pre-industrialised era.\n\nThis part of the mod is focussed on algae and tree growth using waste materials and water.
angels-nauvis-algae=Exploration and exploitation of high growth-rate algae for useful products.\n\n
angels-nauvis-notes-algae-green=[font=default-bold]NOTES[/font]: Methanol is colloquially known as wood alcohol as it was typically made by burning wood and distilling the vapours.\n\n
angels-nauvis-notes-algae-brown=[font=default-bold]NOTES[/font]: Sodium Carbonate was traditionally made by drying and burning seaweed before the industrial revolution found alternative and more sustainable methods.\n Alginic acid is typically found in the cell walls of plants and is quite sticky, it is in high concentrations in plant gums, for this reason it can be used as a binding agent in paper making.\n\n
angels-nauvis-notes-algae-brown-lithia= - Brown algae can also be processed into [img=item/angels-solid-lithium]Lithia Salt as an alternative to using [img=fluid/angels-thermal-water]Thermal Water.\n
angels-nauvis-notes-algae-brown=[font=default-bold]NOTES[/font]: Sodium Carbonate was traditionally made by drying and burning seaweed before the industrial revolution found alternative and more sustainable methods.\n Alginic acid is typically found in the cell walls of plants. Plant gums contain particularly high concentrations of it. It is quite sticky. For this reason it can be used as a binding agent in paper making.\n\n
angels-nauvis-notes-algae-brown-lithia= - Brown algae can also be processed into [item=angels-solid-lithium] as an alternative to using [fluid=angels-thermal-water].\n
angels-nauvis-notes-algae=\n[font=default-bold]NOTES[/font]: Algae processing is typically used as an early game method of producing complex materials until other methods can be used, this is because bioprocessing is typically slow and not as easy to scale up to meet later demands.
angels-nauvis-trees=By exploring the planet you find different types of deciduous tree in addition to the coniferous trees of the base game. Extract seeds out of these trees and start growing your own trees as a renewable source of [img=item/wood]wood. More advanced processing leads to more advanced tree growth, allowing you to extract Resin, Plastic and Rubber out of these special trees.\n\nThese trees are marked with a [font=default-bold]light blue square[/font] on the minimap and are found in different biomes dependant on moisture levels.\n
angels-nauvis-notes-trees=[font=default-bold]NOTES[/font]: Due to the special trees placement locations being moisture related and not specific "biomes", mods like alien biomes don't block tree spawning. The spawn rates of these trees is quite low though.
angels-nauvis-arbor=Using the special trees, you can craft seed generators which use up the trees, to create seeds for the cost of easy to come by materials ([img=item/angels-solid-mud] mud, [img=item/angels-solid-soil] soil, [img=item/angels-solid-sand] sand) and some moisture ([img=fluid/water] water, [img=fluid/angels-water-light-mud] light mud water or [img=fluid/angels-water-saline] saline-water).\nThese seeds can then be cultivated in an [img=item/angels-bio-arboretum-1] Arboretum to generate [img=item/angels-solid-tree] trees for wood, or trees and a sap depending on the type of tree (See previous tip).
angels-nauvis-trees=By exploring the planet you find different types of deciduous trees, in addition to the coniferous trees of the base game.\nExtract seeds out of these trees and start growing your own trees as a renewable source of [item=wood]. More advanced processing leads to more advanced tree growth, allowing you to extract Resin, Plastic and Rubber out of these special trees.\n\nThese trees are marked with a [font=default-bold]light blue square[/font] on the minimap and are found in different biomes, dependant on moisture levels.\n
angels-nauvis-notes-trees=[font=default-bold]NOTES[/font]: Due to the special tree placement locations being moisture related and not specific "biomes", mods like alien biomes don't block tree spawning. The spawn rates of these trees is quite low though.
angels-nauvis-arbor=The special trees can be turned into seed generators. These create seeds for the cost of easy to come-by materials ([item=angels-solid-mud], [item=angels-solid-soil], [item=angels-solid-sand]) and some moisture ([img=fluid/water] water, [img=fluid/angels-water-light-mud] light mud water or [img=fluid/angels-water-saline] saline-water).\nThese seeds can then be cultivated in an [img=item/angels-bio-arboretum-1] Arboretum to generate [img=item/angels-solid-tree] trees for wood, or trees and a sap depending on the type of tree (See previous tip).
angels-nauvis-arbor-compost=\n\n[font=default-bold]NOTES[/font]: To get the soil or fertiliser required for the Arboretums (some recipes won't require either), you will be required to make compost.\n - [img=item/angels-solid-compost] Compost can be generated by sending most of the bioprocessing materials (algae, wood, cellulose, seeds, crops) to a [img=item/angels-composter] Composter.\nFor a full list of compostables, check the ingredient slot on the composter, not all composts are 1 to 1, so keep an eye out for more efficient materials.\nLater technologies will allow you to duplicate these special trees, but you will need to find them in the wild early.

angels-bioprocessing-vegetables=By exploring the planet you find [img=item/angels-desert-garden][img=item/angels-swamp-garden][img=item/angels-temperate-garden]gardens that you can investigate and refine to seeds. These seeds allow you to grow plants yourself. Process these plants for nutrients, fuel and oils. These gardens can also be processed for [img=item/angels-token-bio]Plant Life Samples for use in researching advanced farming buildings such as farm upgrades, more efficient wood recipes and more advanced processes.\n\nThese gardens are marked with a [font=default-bold]light green square[/font] on the minimap and are found in different biomes dependant on moisture levels.\n
Expand All @@ -38,13 +38,13 @@ angels-animals-notes-puffers=\n\n[font=default-bold]PUFFERS[/font]: Explore the
angels-animals-notes-biters=\n\n[font=default-bold]BITERS[/font]: Do some experiments on your Puffers and maybe you can breed some tame biters yourself. Study them in order to obtain crystals, which can come in handy to increase your factory productivity or speed them up.\nBreeding the biters using queens can give all three tiers of crystals ([img=item/angels-crystal-splinter-raw]Splinters, [img=item/angels-crystal-shard-raw] Shards and [img=item/angels-crystal-full-raw] Raw) based on the size (small, medium, big respectively).\n[font=default-bold]NOTES:[/font] Biters will eat quite a lot of [img=item/angels-bio-alien-processed-meat] Alien-processed meat, so make sure you have plenty of [img=item/angels-bio-butchery] butchered puffers and fish available once you get to this stage.

[tips-and-tricks-sub]
angels-algae-green=These live off [img=fluid/angels-water-mineralized] Mineralized Water and produces [img=item/angels-cellulose-fiber] fibers which can produce [img=fluid/angels-gas-methanol] Methanol.
angels-algae-brown=These live off [img=fluid/angels-water-saline] Saline Water and produces and [img=item/angels-solid-sodium-carbonate] Sodium Carbonate and [img=item/angels-solid-alginic-acid] alginic acid which can be combined with the [img=item/angels-cellulose-fiber] fibers to produce [img=item/angels-solid-paper] Paper.
angels-algae-blue=These live off [img=fluid/angels-water-yellow-waste] Sulfuric Waste Water and [img=fluid/angels-gas-carbon-dioxide] Carbon Dioxide. They produce Nitrogen heavy compounds like [img=fluid/angels-gas-ammonia] Ammonia.\n
angels-algae-red=These live off [img=fluid/angels-thermal-water] Thermal Water and [img=fluid/angels-gas-ammonia] Ammonia. They produce Calcium heavy compounds such as [img=item/angels-solid-calcium-carbonate] Calcium Carbonate.\n
angels-trees-swamp=A Swamp tree is found in "wet" areas with a preference for moisture contents of around __1__(Typically dark-green or blue grassy areas).\nSwamp trees are used for wood production or for an early source of [img=item/angels-bio-plastic] Plastic production.\n\n
angels-trees-temperate=A Temperate tree is found in "moderate" areas with a preference for moisture contents of around __1__(Typically light green grassy areas).\nTemperate trees are used for wood production or for an early source of [img=item/angels-bio-resin] Resin production.\n
angels-trees-desert=A Desert tree is found in "dry" areas with a preference for moisture contents of around __1__(Typically sandy/red sandy areas).\nDesert trees are used for wood production or for an early source of [img=item/angels-bio-rubber] Rubber production.\n
angels-algae-green=These live off [fluid=angels-water-mineralized] and produce [item=angels-cellulose-fiber] which can be turned into [fluid=angels-gas-methanol].
angels-algae-brown=These live off [fluid=angels-water-saline] and produce [item=angels-solid-sodium-carbonate] alongside [item=angels-solid-alginic-acid]. The latter can be combined with the [item=angels-cellulose-fiber] to produce [item=angels-solid-paper].
angels-algae-blue=These live off [fluid=angels-water-yellow-waste] and [fluid=angels-gas-carbon-dioxide]. They produce Nitrogen-rich compounds like [fluid=angels-gas-ammonia].\n
angels-algae-red=These live off [fluid=angels-thermal-water] and [fluid=angels-gas-ammonia]. They produce Calcium-rich compounds such as [item=angels-solid-calcium-carbonate].\n
angels-trees-swamp=A Swamp tree is found in wet areas with a preference for moisture contents of around __1__ (Typically dark-green or blue grassy areas).\nSwamp trees are used for wood production or for an early raw material for [img=item/angels-bio-plastic] Plastic production.\n\n
angels-trees-temperate=A Temperate tree is found in “temperate” areas with a preference for moisture contents of around __1__ (Typically light green grassy areas).\nTemperate trees are used for wood production or as an early raw material for [img=item/angels-bio-resin] Resin production.\n
angels-trees-desert=A Desert tree is found in dry areas with a preference for moisture contents of around __1__ (Typically sandy/red sandy areas).\nDesert trees are used for wood production or as an early raw material for [img=item/angels-bio-rubber] Rubber production.\n
angels-farm-seeds-to-crops=\nPlace these crops in a [img=item/angels-crop-farm] Basic farm or the upgraded farm to match the crop ([img=item/angels-swamp-farm] Swamp, [img=item/angels-temperate-farm] Temperate, [img=item/angels-desert-farm] Desert) to grow the crops.\nProcessing the crops can be done in a [img=item/angels-bio-processor] Bioprocessor and the seeds returned the seeds to a [img=item/angels-seed-extractor] Seed extractor for regeneration.\n\n
angels-crops-special-products=\nIncluding either of the following from the most advanced crops ([img=item/angels-swamp-5], [img=item/angels-temperate-5], [img=item/angels-desert-5]):
angels-fish-artifacts= Process their water to extract [img=fluid/angels-alien-spores] Alien Spores which can be processed further for [img=item/angels-alien-artifact] alien artifacts.
Expand Down
6 changes: 3 additions & 3 deletions angelspetrochem/locale/en/tips-and-tricks.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ angels-petrochem=Petrochemical Processing
angels-air-filtering=Air Purification

[tips-and-tricks-description]
angels-petrochem=A mod that overhauls petrochemical processing to be more complex and pseudo-realistic (not overly so). \nRaw resources have to be processed and transformed through chemical processing chains to gain:\n__1__\n The mod also adds a new well: __2__
angels-air-filtering=Air filtering for [img=fluid/angels-gas-oxygen] Oxygen and [img=fluid/angels-gas-nitrogen] Nitrogen is a key technology that allows the use of higher efficiency smelting by using pure Oxygen instead of raw air.\nOxygen and Nitrogen are key base materials for quite a lot of industrial processes, some of which are part of this mod.
angels-air-filtering-notes=\n\n[font=default-bold]NOTES[/font]: Oxygen and Nitrogen are typically found at about 21% Oxygen by volume in Earths Atmosphere.\nThis mod uses a different ratio to reduce the early waste of nitrogen gas, and the late game waste of oxygen gas. We can do that because Nauvis is not Earth.
angels-petrochem=A mod that overhauls petrochemical processing to be more complex and pseudo-realistic (not overly so).\nRaw resources have to be processed and transformed through chemical processing chains to gain:\n__1__\n The mod also adds a new well: __2__
angels-air-filtering=Oxygen and Nitrogen are key base materials for quite a lot of industrial processes, some of which are part of this mod. For example, using [fluid=angels-gas-oxygen] instead of raw air improves the efficiency of smelting processes. Therefore, being able to separate air into [fluid=angels-gas-oxygen] and [fluid=angels-gas-nitrogen] is a key technology.
angels-air-filtering-notes=\n\n[font=default-bold]NOTES[/font]: Earth’s atmosphere consists of roughly 21% Oxygen and 79% Nitrogen.\nThis mod uses a different ratio to reduce the early waste of nitrogen gas, and the late game waste of oxygen gas. We can do that because Nauvis is not Earth.

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