Overview:
We aim to create a total simulation of Equestria, a world where you literally do whatever you want in this polygenre game. Adventure, Action, Romance and comedy ensues in this massive, dynamic open world text-based game! The biggest goals include: (Everything listed, but NOT limited to...)
Complex Interactions
Relationships
Attribute Weighted Feedback
Personalities and Preferences
Statistical Modifiers
Generation
World
Weather
Events
Characters
Artifacts
A Dynamic and Sophisticated World
Economies
Intelligent, Active and Dynamic AI
Political Simulation
Elaborate Societies and Organizations
Continual Development
Immersive Gameplay
Descriptive Context
Realism
Limitless Scenarios
From heroic triumph, to tyrannical down fall. Or, heroic down fall, to tyrannical triumph! Play a Zebra nomad, a lone wanderer of the lands in Equestria, lost in your path to enlightenment! Be a Pegasus from Cloudsdale with dreams of joining the Wonderbolts! Inherit the throne from Celestia as an alicorn, lead Equestria to greatness, or fumble it into chaos and destruction! Terrorize the countryside as a dragon and build a mighty horde! Monopolize in Manehatten, through conquering the economics, or scandal! (Don't get caught like Bernie!) Live in harmony with Fluttershy at her cottage, or make her life a living hell!
It is all up to you, just don't expect it to go as planned... It won't be that easy!
Subject to additions
Read more: http://iclophard.boards.net/thread/43/project-objectives#ixzz2Qeh8GBM1
NB: I have no idea why most .java files are camelback. They aren't supposed to be like that, they were refactored a long time ago.