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Magic Engine and My Little Text Game Development

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Overview:

We aim to create a total simulation of Equestria, a world where you literally do whatever you want in this polygenre game. Adventure, Action, Romance and comedy ensues in this massive, dynamic open world text-based game! The biggest goals include: (Everything listed, but NOT limited to...)

Complex Interactions

Relationships

Attribute Weighted Feedback

Personalities and Preferences

Statistical Modifiers

Generation

World

Weather

Events

Characters

Artifacts

A Dynamic and Sophisticated World

Economies

Intelligent, Active and Dynamic AI

Political Simulation

Elaborate Societies and Organizations

Continual Development

Immersive Gameplay

Descriptive Context

Realism

Limitless Scenarios

From heroic triumph, to tyrannical down fall. Or, heroic down fall, to tyrannical triumph! Play a Zebra nomad, a lone wanderer of the lands in Equestria, lost in your path to enlightenment! Be a Pegasus from Cloudsdale with dreams of joining the Wonderbolts! Inherit the throne from Celestia as an alicorn, lead Equestria to greatness, or fumble it into chaos and destruction! Terrorize the countryside as a dragon and build a mighty horde! Monopolize in Manehatten, through conquering the economics, or scandal! (Don't get caught like Bernie!) Live in harmony with Fluttershy at her cottage, or make her life a living hell!

It is all up to you, just don't expect it to go as planned... It won't be that easy!

Subject to additions

Read more: http://iclophard.boards.net/thread/43/project-objectives#ixzz2Qeh8GBM1

NB: I have no idea why most .java files are camelback. They aren't supposed to be like that, they were refactored a long time ago.

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Magic Engine and My Little Text Game Development

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