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Add Visual Novel Example to Example branch #72
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…round transition effects
…be un-hardcoded later.
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I think it needs more comments to know what you were doing (I can understand what is happening here, but since we're on the examples branch, we need to do it with ELI5 as possible)
I agree. I will excessively comment it once I have the code as modular and nice to read as possible |
Gonna merge this branch after you change the "text text text" placeholder with a proper one (like "placeholder text" or just ""). The other two revisions can be made in a different branch |
Add layered sprites support Add music support Expand on the Godette Adventures
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A few points:
- Restore
.gdignore
file - Are
psd
,xcf
,lnk
files necessary?
.psd, .xcf, etc. files are not really necessary, they could be distributed separately. Source files can be helpful for creators to understand how the sprites are composed tho. |
Optimize Godette assets to be less huge filesize-wise Remove base huge sprites and replace them with downscaled preview sprites for the editor instead Remove Godette source files (huge file size, limited usefulness)
Fix Godette resource dependency
Enable BBCode on IC logs Remove duplicate_logging option from ICLogs due to potentially being super laggy
don't forget to |
Use the screenshake camera code from https://kidscancode.org/godot_recipes/2d/screen_shake/. Using a camera also will help in the future with screen panning, zooming, etc.
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Seems good
Worked on my game, gotta backport a lot of new discoveries I made during its development into this example later |
Please, mark it as done when you think is ready to be merged. |
Add a visual novel example, including a test timeline showing off blips, background transitions, etc
godette.adventures.mp4
.