Skip to content

Releases: AngelAuraMC/Amethyst-Android

1.1.4

21 Apr 14:31
bdee4e1

Choose a tag to compare

Download Info

Amethyst-Debug.apk - This will carry over your worlds if you are already using Amethyst.
Amethyst.apk - This is the "release" apk. If you don't have Amethyst yet, use this.

If you install both, you have two separate apps, one Amethyst (Debug) and the other just Amethyst.


Bugfixes

1.1.3

17 Apr 18:28

Choose a tag to compare

Download Info

Amethyst-Debug.apk - This will carry over your worlds if you are already using Amethyst.
Amethyst.apk - This is the "release" apk. If you don't have Amethyst yet, use this.

If you install both, you have two separate apps, one Amethyst (Debug) and the other just Amethyst.


Bugfix

1.1.2

17 Apr 07:06
0d3a52f

Choose a tag to compare

Download Info

Amethyst-Debug.apk - This will carry over your worlds if you are already using Amethyst.
Amethyst.apk - This is the "release" apk. If you don't have Amethyst yet, use this.

If you install both, you have two separate apps, one Amethyst (Debug) and the other just Amethyst.


Bugfix

Changes

Where is 1.1.1?

Gone. Obliterated.

1.1.0

11 Apr 17:05
85670cd

Choose a tag to compare

Download Info

Amethyst-Debug.apk - This will carry over your worlds if you are already using Amethyst.
Amethyst.apk - This is the "release" apk. If you don't have Amethyst yet, use this.

If you install both, you have two separate apps, one Amethyst (Debug) and the other just Amethyst.


Bugfix

QoL

[1.0.0] Amethyst-Android is entering stable!

01 Apr 04:18

Choose a tag to compare

Download Info

Amethyst-Debug.apk - This will carry over your worlds if you are already using Amethyst.
Amethyst.apk - This is the "release" apk. If you don't have Amethyst yet, use this.

If you install both, you have two separate apps, one Amethyst (Debug) and the other just Amethyst.


Why is stable only just coming now?

After ages of studying and familiarizing the old codebase, I am happy to announce that I am confident this version of the launcher definitely won't crash the second you launch the game.

What did we change since the last pojav release?

A lot! So here's a hopefully complete list of it all!

Launcher Changes

Renderer changes

  • Downgraded Zink!
    • While this may seem stupid, it was needed so Xclipse and Mali users can actually use zink without their fps going into single digits. Going into future versions would only diminish performance for little gain.
  • Swapped HolyGL4ES with Krypton Wrapper!
    • More mod compat! At no cost!!
  • Swapped OSMesa Zink with Kopper Zink!
    • This is basically just a free 2x fps boost. Thanks @Swung0x48 for making it!
  • Replaced LTW with MobileGlues!
    • In our testing, Xclipse and Mali users were able to get more stable and higher framerates while Adrenos kept fairly high framerates under MobileGlues. In order to serve everyone as best we can, we swapped the renderers.

Mod-specific Changes

  • TouchController Integration! (Thanks @fifth-light!)
    • fifth-light's mod brings bedrock-like touch controls to Java Edition so you don't have to struggle with our janky custom controls UI!
  • SDL Support!
    • This makes pretty much every relevant mod that has controller support function properly, with controller identification and everything! (Personally would suggest playing Legacy4J or with Controlify)
  • Neoforge support!
    • It used to just crash. Now we even have a button for it!

General Fixes

  • OpenAL Fixes!
    • This should fix multiple old version mods like PolyPatcher, SoundPhysics, etc.
    • We switched to the oboe backend so everyone should be getting even lower audio latency now!
  • Arcmetica for 1.21+!
    • Our arcmetica implementation broke for 1.21+ due to the swap to Java 21. This is now fixed! Capes galore once more!

These are all the notable changes. Everything else is a bit too specific to be added here or was just part of supporting newer Minecraft.

Have fun!