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This is going to be ruffly based on the first RealEngine but I'm going to use CMake as the build system

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RealEngine-V2

RealEngine-V2 is a modern rewrite of RealEngine, the original game engine project. This version introduces a cleaner architecture, improved modularity, and uses CMake as its build system for easier cross-platform development.

The goal of RealEngine-V2 is to build upon the foundation of RealEngine while making the codebase more maintainable, extensible, and developer-friendly.


Features

  • CMake-based build system: Cross-platform and straightforward to configure.
  • Modular architecture: Easier to extend and maintain.
  • Improved code structure: A rewrite that emphasizes readability and maintainability.
  • Engine-only library: RealEngine-V2 provides the core functionality of the engine as a library. It does not include a full game editor or GUI tools.

For a full game editing experience, check out RealEngine-Editor, which is built on top of RealEngine-V2 and provides visual tools for creating and managing game projects.


Roadmap

  • Complete modular engine core
  • Integrate rendering and input modules
  • Add scripting support
  • Provide example projects and tutorials

About

This project is a continuation of the original RealEngine, rewritten from the ground up to take advantage of modern development tools and practices while staying true to the original vision.

About

This is going to be ruffly based on the first RealEngine but I'm going to use CMake as the build system

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