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0.3.0: Umodel-less Mesh & Texture Export

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@Amrsatrio Amrsatrio released this 01 Aug 20:30
· 22 commits to master since this release
  • Now using individual scenes and collection instances instead of object parenting for improved import times.
    NOTE: Take a look at reuse_maps in umap.py. If you need to edit individual maps of a POI, I recommend to flip it to False.
  • Implemented an option to export without Umodel, which allows you to fully export encrypted umaps such as the newly decrypted Coral Castle in Fortnite. In config.json, just flip bUseUModel to false.
  • Added a feature to automatically fill Fortnite encryption keys into config.json. Just open Fill Fortnite AES Keys.bat.
  • Added support for loading textures contained in a package with more than one objects. This allows you to export the whole map of Fortnite HLODs.

If Blender crashes when trying to execute the script, you can try linking all node groups from deps.blend attached below and running the script again.