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Releases: Almana-mc/LogisticsNetworks

LogisticsNetworks - 26.1.2-1.3.0

22 Apr 03:35

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  • Reworked the node UI with theme support, a taller layout, and a theme picker in both the node tweaks panel and config screen
  • Added an in-game Docs button on nodes and ported the rewritten GuideMe guide tree with images and links
  • Reworked the "All" side setting so item, fluid, and energy transfers aggregate every exposed side instead of using only the first found side
  • Removed Recipe RR distribution mode
  • Improved fluid transfer performance by reusing filter read caches and trimming redundant drain/fill passes
  • Added missing node/channel translation keys, including nearest/farthest distribution tooltips and unnamed channel naming hints
  • Updated guides for the mod
  • Added optional GuideMe metadata and dependency wiring for 26.1.2
  • Added guide me item
  • updated neoforge version to 26.1.2.22-beta
  • made jei an optional dependency

LogisticsNetworks - 1.21.1-1.9.0

21 Apr 15:33

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  • code clean up, internal cleaning for following certain standards
  • Reworked "All" side setting to simultaneously send resource to all sides of a block
  • removed recipe RR mode
    WARNING RECIPE RR will revert to priority mode
  • improved performance for fluid and chemical resource sender
  • added UI themes
  • added some missing lang keys
  • improved AE2 linking and filter pulling
  • Rewritten guide to be much detailed and a better guidance for players

LogisticsNetworks - 26.1.2-1.2.0

15 Apr 11:36

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  • Fixed channel names not syncing across all nodes in a network
  • Added configurable backoff per channel type (item, fluid, energy, chemical, source)
  • Added configurable max backoff ticks
  • Added in-game config editor (accessible from mod list)
  • Added AE2 ME network linking for wrench (shift+click on grid host) [stubbed pending AE2 26.1]
  • Added AE2 integration for mass placement (pull items from linked ME network) [stubbed pending AE2 26.1]
  • Added max visible nodes client config option
  • Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
  • Added per-entry batch limits for fluid and chemical transfers
  • Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
  • Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
  • Reduced entity tracking range and update interval for logistics nodes
  • Ported from 1.21.1 v1.8.0
  • Added JEI compat for version - 29.5.0.26
  • Added FTB Teams compat for version - 26.1.2.2

LogisticsNetworks - 1.21.1-1.8.0

15 Apr 07:24

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  • Fixed channel names not syncing across all nodes in a network
  • Added configurable backoff per channel type (item, fluid, energy, chemical, source)
  • Added configurable max backoff ticks
  • Added in-game config editor (accessible from mod list)
  • Added AE2 ME network linking for wrench (shift+click on grid host)
  • Added AE2 integration for mass placement (pull items from linked ME network)
  • Added max visible nodes client config option
  • Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
  • Added per-entry batch limits for fluid and chemical transfers
  • Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
  • Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
  • Reduced entity tracking range and update interval for logistics nodes
  • update pt_br localisation (Iza)

LogisticsNetworks - 1.20.1-1.3.0

15 Apr 03:42
9365e51

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  • Added node UI themes with persistent client theme selection
  • Reworked node "All" side mode to use all unique sided handlers
  • Removed recipe round robin mode and fallback old saved values to priority
  • Improved fluid and chemical transfer performance with cached filter reads
  • Improved AE2 linked clipboard/filter item handling
  • Added node docs button with optional GuideMe integration
  • Rewrote and expanded the in-game guide content
  • Added missing localization keys and cleanup from the source port range
  • update forge ver to 47.4.20

LogisticsNetworks - 1.20.1-1.2.1

10 Apr 10:46

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Hotfix release

  • Fixed an error with documentation due to mdx parsing
  • Redone some documentation pages
  • Fixed missing filter actions for fluids and chemicals

LogisticsNetworks - 1.20.1-1.2.0

10 Apr 07:52

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  • Added filter detail page (Ctrl+Left Click filter slot) with per-entry item ID, amount, NBT, durability, and slot mapping editing
  • Added NBT table picker with operator support (=, !=, >=, <=) and raw SNBT mode with auto-sync
  • Added nbtOnly filters: remove item from entry to match any item with configured NBT/durability/enchanted
  • Added per-entry slot mapping to restrict filters to specific inventory slots (e.g. 0-8,13)
  • Added JEI ghost ingredient support for the filter detail page
  • Deprecated standalone Durability Filter and Slot Filter items (functionality moved to filter detail page)
  • Removed standalone recipes for durability_filter and slot_filter
  • Improved GUI to fit all settings without scrolling.
  • Changed Import/Export to Receiver/Sender respectively.
  • Added naming for channels
  • Cleaned up deprecations
  • Updated documentation
  • Added all side option
  • Fixed a bug where power always clamped to max
  • Fixed bug where filters could not be right clicked in nodes to change

LogisticsNetworks - 1.21.1-1.7.0

08 Apr 10:06

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  • Added filter detail page (Ctrl+Left Click filter slot) with per-entry item ID, amount, NBT, durability, and slot mapping editing
  • Added NBT table picker with operator support (=, !=, >=, <=) and raw SNBT mode with auto-sync
  • Added nbtOnly filters: remove item from entry to match any item with configured NBT/durability/enchanted
  • Added per-entry slot mapping to restrict filters to specific inventory slots (e.g. 0-8,13)
  • Added JEI ghost ingredient support for the filter detail page
  • Deprecated standalone Durability Filter and Slot Filter items (functionality moved to filter detail page)
  • Removed standalone recipes for durability_filter and slot_filter
  • Improved GUI to fit all settings without scrolling.
  • Changed Import/Export to Receiver/Sender respectively.
  • Added naming for channels
  • Cleaned up deprecations
  • Updated documentation
  • Added all side option
  • Fixed a bug where power always clamped to max
  • Fixed bug where filters could not be right clicked in nodes to change

LogisticsNetworks - 1.20.1-1.1.3

31 Mar 08:30

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  • Fixed crash when opening the I/O Monitor caused by mismatched telemetry buffer size between server and client

LogisticsNetworks - 26.1-1.0.0

29 Mar 06:51

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Ported mod to minecraft 26.1