Releases: Almana-mc/LogisticsNetworks
Releases · Almana-mc/LogisticsNetworks
LogisticsNetworks - 26.1.2-1.3.0
- Reworked the node UI with theme support, a taller layout, and a theme picker in both the node tweaks panel and config screen
- Added an in-game Docs button on nodes and ported the rewritten GuideMe guide tree with images and links
- Reworked the "All" side setting so item, fluid, and energy transfers aggregate every exposed side instead of using only the first found side
- Removed Recipe RR distribution mode
- Improved fluid transfer performance by reusing filter read caches and trimming redundant drain/fill passes
- Added missing node/channel translation keys, including nearest/farthest distribution tooltips and unnamed channel naming hints
- Updated guides for the mod
- Added optional GuideMe metadata and dependency wiring for 26.1.2
- Added guide me item
- updated neoforge version to 26.1.2.22-beta
- made jei an optional dependency
LogisticsNetworks - 1.21.1-1.9.0
- code clean up, internal cleaning for following certain standards
- Reworked "All" side setting to simultaneously send resource to all sides of a block
- removed recipe RR mode
WARNING RECIPE RR will revert to priority mode - improved performance for fluid and chemical resource sender
- added UI themes
- added some missing lang keys
- improved AE2 linking and filter pulling
- Rewritten guide to be much detailed and a better guidance for players
LogisticsNetworks - 26.1.2-1.2.0
- Fixed channel names not syncing across all nodes in a network
- Added configurable backoff per channel type (item, fluid, energy, chemical, source)
- Added configurable max backoff ticks
- Added in-game config editor (accessible from mod list)
- Added AE2 ME network linking for wrench (shift+click on grid host) [stubbed pending AE2 26.1]
- Added AE2 integration for mass placement (pull items from linked ME network) [stubbed pending AE2 26.1]
- Added max visible nodes client config option
- Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
- Added per-entry batch limits for fluid and chemical transfers
- Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
- Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
- Reduced entity tracking range and update interval for logistics nodes
- Ported from 1.21.1 v1.8.0
- Added JEI compat for version - 29.5.0.26
- Added FTB Teams compat for version - 26.1.2.2
LogisticsNetworks - 1.21.1-1.8.0
- Fixed channel names not syncing across all nodes in a network
- Added configurable backoff per channel type (item, fluid, energy, chemical, source)
- Added configurable max backoff ticks
- Added in-game config editor (accessible from mod list)
- Added AE2 ME network linking for wrench (shift+click on grid host)
- Added AE2 integration for mass placement (pull items from linked ME network)
- Added max visible nodes client config option
- Optimised client-side node rendering (early returns, 5-tick cache, visible node limit, reduced tracking range)
- Added per-entry batch limits for fluid and chemical transfers
- Added fluid/chemical-aware detail page in filter screen (tag/ID dropdowns, mB labels, hidden item-only fields)
- Added chemical utility methods (ID validation, tag/ID listing) to Mekanism integration
- Reduced entity tracking range and update interval for logistics nodes
- update pt_br localisation (Iza)
LogisticsNetworks - 1.20.1-1.3.0
- Added node UI themes with persistent client theme selection
- Reworked node "All" side mode to use all unique sided handlers
- Removed recipe round robin mode and fallback old saved values to priority
- Improved fluid and chemical transfer performance with cached filter reads
- Improved AE2 linked clipboard/filter item handling
- Added node docs button with optional GuideMe integration
- Rewrote and expanded the in-game guide content
- Added missing localization keys and cleanup from the source port range
- update forge ver to 47.4.20
LogisticsNetworks - 1.20.1-1.2.1
Hotfix release
- Fixed an error with documentation due to mdx parsing
- Redone some documentation pages
- Fixed missing filter actions for fluids and chemicals
LogisticsNetworks - 1.20.1-1.2.0
- Added filter detail page (Ctrl+Left Click filter slot) with per-entry item ID, amount, NBT, durability, and slot mapping editing
- Added NBT table picker with operator support (=, !=, >=, <=) and raw SNBT mode with auto-sync
- Added nbtOnly filters: remove item from entry to match any item with configured NBT/durability/enchanted
- Added per-entry slot mapping to restrict filters to specific inventory slots (e.g. 0-8,13)
- Added JEI ghost ingredient support for the filter detail page
- Deprecated standalone Durability Filter and Slot Filter items (functionality moved to filter detail page)
- Removed standalone recipes for durability_filter and slot_filter
- Improved GUI to fit all settings without scrolling.
- Changed Import/Export to Receiver/Sender respectively.
- Added naming for channels
- Cleaned up deprecations
- Updated documentation
- Added all side option
- Fixed a bug where power always clamped to max
- Fixed bug where filters could not be right clicked in nodes to change
LogisticsNetworks - 1.21.1-1.7.0
- Added filter detail page (Ctrl+Left Click filter slot) with per-entry item ID, amount, NBT, durability, and slot mapping editing
- Added NBT table picker with operator support (=, !=, >=, <=) and raw SNBT mode with auto-sync
- Added nbtOnly filters: remove item from entry to match any item with configured NBT/durability/enchanted
- Added per-entry slot mapping to restrict filters to specific inventory slots (e.g. 0-8,13)
- Added JEI ghost ingredient support for the filter detail page
- Deprecated standalone Durability Filter and Slot Filter items (functionality moved to filter detail page)
- Removed standalone recipes for durability_filter and slot_filter
- Improved GUI to fit all settings without scrolling.
- Changed Import/Export to Receiver/Sender respectively.
- Added naming for channels
- Cleaned up deprecations
- Updated documentation
- Added all side option
- Fixed a bug where power always clamped to max
- Fixed bug where filters could not be right clicked in nodes to change
LogisticsNetworks - 1.20.1-1.1.3
- Fixed crash when opening the I/O Monitor caused by mismatched telemetry buffer size between server and client
LogisticsNetworks - 26.1-1.0.0
Ported mod to minecraft 26.1