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Alchyr edited this page Mar 19, 2026
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v0.1.8
- Fix error with relic ui addition code
-
showlogsconsole command to open log window - Properties marked with [SavedProperty] will automatically be registered to function properly
- Mod config save/load reworked
- Mod config hovertips and other fixes
v0.1.7
- Missing localization keys will generate a log warning instead of crashing.
- Cards, relics, and potions can implement
ICustomUiModelto add custom UI. - Dynamic variable
WithTooltipmethod can now receive any desired localization key.
v0.1.6
- Custom enum generation is sorted for consistent ordering for multiplayer compatibility
v0.1.5
- Added mod interop
- Mod configuration fixes/features (https://github.com/Alchyr/BaseLib-StS2/pull/41)
- Add ICustomPowerModel interface to be used with basegame classes that inherit from PowerModel
- Additive and multiplicative heal modifier hooks
- Godot AnimationPlayer support for NCreatureVisuals
- Self-applied turn based debuffs will decay on the same turn if they were applied by a CustomModel
v0.1.3
- Custom ancient dialogues
- Helper for energy in card text/icons
- Refund and Exhaustive keywords
v0.1.1
- Auto-add card text keywords (Add
KeywordPropertiesannotation on a custom keyword along with theCustomEnumannotation)
Older changes not logged.