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Support for MeshAdditiveVColor
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andrewfullard authored Jun 13, 2023
1 parent ff1d363 commit 198b303
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions io_alamo_tools/settings.py
Original file line number Diff line number Diff line change
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"LightProxy.fx": ["Diffuse"],
"MeshBumpSpecColorize.fx": ["Emissive", "Diffuse", "Specular", "Shininess", "Colorization", "UVOffset",
"BaseTexture", "NormalTexture", "GlossTexture"],
"MeshAdditiveOffset.fx": ["BaseTexture", "UVOffset"]
"MeshAdditiveOffset.fx": ["BaseTexture", "UVOffset"],
"MeshAdditiveVColor.fx": ["BaseTexture", "UVScrollRate", "Color"]
}

vertex_format_dict = {
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"Tree.fx" : "alD3dVertNU2",
"LightProxy.fx" : "alD3dVertNU2",
"MeshBumpSpecColorize.fx" : "alD3dVertNU2U3U3",
"MeshAdditiveOffset.fx" : "alD3dVertNU2"
"MeshAdditiveOffset.fx" : "alD3dVertNU2",
"MeshAdditiveVColor.fx" : "alD3dVertNU2C"
}

billboard_array = {"Disable":0, "Parallel":1, "Face":2, "ZAxis View": 3, "ZAxis Light":4, "ZAxis Wind":5, "Sunlight Glow":6, "Sun":7}
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