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ashryanbeats committed Oct 24, 2019
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2 changes: 1 addition & 1 deletion GLOSSARY.md
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Expand Up @@ -12,7 +12,7 @@ An XD-specific namespace that provides access to various methods that aren't spe
A representation of binary data that can be transferred safely over the internet.

## Clipboard
A temporary storage location that the user can utilize to save or retrieve text or other snippets on command. Adobe XD [provides an API](./reference/clipboard) for accessing the clipboard.
A temporary storage location that the user can utilize to save or retrieve text or other snippets on command. Adobe XD [provides an API](./reference/clipboard.md) for accessing the clipboard.

## Class
A template (of sorts) used to instantiate objects. An instance has the same instance methods and properties as specified in the class.
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2 changes: 1 addition & 1 deletion design/user-interface/sticker-sheet.md
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# Resources - Sticker Sheet
This sticker sheet will cover the different UI surfaces available to plugins. It also includes examples of UI elements and high level guidelines you can use to build your own plugin. Download the latest version from the Plugin Design Assets Github repository.

### [Download from GitHub](https://github.com/AdobeXD/plugin-design-assets/blob/master/sticker-sheet-XD-plugins.xd?raw=true "download from github repo")
### [Download from GitHub](https://github.com/AdobeXD/plugin-design-assets/blob/master/Sticker_sheet_XD_plugins.xd?raw=true "Download from GitHub repo")

---

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4 changes: 2 additions & 2 deletions distribution/how-to-submit-to-plugin-manager.md
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Expand Up @@ -20,7 +20,7 @@ In order to make your plugin available in the XD Plugin Manager, you'll need to

## Submit your plugin

You can submit your plugin for review through the I/O Developer Console, the same place you got your [unique plugin ID for your manifest](reference/structure/manifest.md).
You can submit your plugin for review through the I/O Developer Console, the same place you got your [unique plugin ID for your manifest](/reference/structure/manifest.md).

On the I/O Console, you can provide your packaged plugin. The I/O Console will automatically validate your package and its [manifest file](/reference/structure/manifest.md). Then, you will be asked to provide more information about your plugin on the Console.

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## Marketing your plugin

No matter how you plan to distribute, be sure to see our [plugin marketing guide](./marketing) to learn about the ins-and-outs of marketing an Adobe XD plugin.
No matter how you plan to distribute, be sure to see our [plugin marketing guide](./marketing.md) to learn about the ins-and-outs of marketing an Adobe XD plugin.
2 changes: 1 addition & 1 deletion plugin-development-guidelines/index.md
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Expand Up @@ -14,6 +14,6 @@ By learning these topics, you will fully understand how you can build an XD plug
Here are some of the recommended next steps for you:

1. Start by creating a very simple plugin by following our [Quick Start tutorial](/tutorials/quick-start/index.md)
1. Learn how to design your plugin by reading our [Plugin Design Guidelines](/plugin-design-guidelines/index.md)
1. Learn how to design your plugin by reading our [Plugin Design Guidelines](/design/index.md)
1. Try some of our samples on the [samples repo on GitHub](https://github.com/AdobeXD/Plugin-Samples).
1. Join the community. See our [Community page](/community.md) to learn about how to connect.
2 changes: 1 addition & 1 deletion reference/index.md
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Expand Up @@ -5,7 +5,7 @@ Use this section to access the API references, know what are the currently known
* [API references](/reference/how-to-read.html)
* [Known issues](/known-issues.md)
* [Change log](/changes.md)
* [Glossary](GLOSSARY.md)
* [Glossary](../GLOSSARY.md)

Here are some of the recommended next steps for you:

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2 changes: 1 addition & 1 deletion reference/ui/dialogs/index.md
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Expand Up @@ -257,7 +257,7 @@ Prompts display a single line text field in addition to a message and two button
You should always strive to provide a good user experience with a modal dialog. That means providing easy access to dismissive buttons, avoiding dark patterns, and ensuring that your dialog doesn't block the user from forward progress in their work.

You should definitely read up on the [experience guidelines](../../../xdpegs/5-ui.md) to learn more about what to do and what not to do.
You should definitely read up on our [UX patterns for modals](/design/ux-patterns/modal-ux.md) to learn more about what to do and what not to do.

##### When to Use Dialogs

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2 changes: 1 addition & 1 deletion reference/ui/layout/flex.md
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Expand Up @@ -4,7 +4,7 @@ The flexible box layout module is a layout system provided in CSS, which is sign

The flexible box module specification is quite large, and covering the entire specification is out-of-scope for this reference. If you want _all_ the details, please refer to the following documentation:

* [A Complete Guide to Flexbox](https://css-tricks.com/snippets/css/a-to-flexbox/)
* [A Complete Guide to Flexbox](https://css-tricks.com/snippets/css/a-guide-to-flexbox/)
* [Basic concepts of flexbox](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Flexible_Box_Layout/Basic_Concepts_of_Flexbox)
* [CSS Flexible Box Layout](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Flexible_Box_Layout)
* [CSS Flexible Box Layout Module Level 1 (W3C Specification)](https://www.w3.org/TR/css-flexbox-1/)
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2 changes: 1 addition & 1 deletion reference/xd-index.md
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Expand Up @@ -9,4 +9,4 @@ XD specific APIs enable developers to extend XD specific features. Using these A
- [cloud](/reference/cloud.md)
- [interactions](/reference/interactions.md)
- [commands](/reference/commands.md)
- [viewport](/reference/ciewport.md)
- [viewport](/reference/viewport.md)
2 changes: 1 addition & 1 deletion tutorials/how-to-show-an-alert/index.md
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Expand Up @@ -138,5 +138,5 @@ It's important to know _when_ to show an alert because they do obstruct the user
Other than `alert` and `error`, there are other useful dialog helpers that you might be interested in.

- [How to ask for confirmation](/tutorials/how-to-ask-user-for-confirmation/)
- [User Interface Concepts](/reference/ui/)
- [User Interface design](/design/user-interface/)
- [Other samples](https://github.com/AdobeXD/plugin-samples)
2 changes: 1 addition & 1 deletion tutorials/ui-index.md
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# Building user interfaces

While plenty of XD plugins are perfectly suited to run like headless scripts, many plugins will need to interact with the user in some way. XD plugins can display UI in the form of modal dialogs, built with JavaScript and a supported subset of HTML and CSS. For simple alerts and messages, we've also built various helpers which make it easy to display important messages, get user feedback, and more. The tutorials in this section will focus on the UI you can generate using these helpers. Should you need more power than these helpers provide, you can learn more by reading the [User Interface Concepts](/reference/ui/).
While plenty of XD plugins are perfectly suited to run like headless scripts, many plugins will need to interact with the user in some way. XD plugins can display UI in the form of modal dialogs, built with JavaScript and a supported subset of HTML and CSS. For simple alerts and messages, we've also built various helpers which make it easy to display important messages, get user feedback, and more. The tutorials in this section will focus on the UI you can generate using these helpers. Should you need more power than these helpers provide, you can learn more by reading the [User Interface design section](/design/user-interface/index.md) and our [User Interface API references](/reference/uxp/ui-html-index.md).

The tutorials contained in this section will get you on your way to building plugin UI well-suited for XD utilizing the [Plugin Toolkit](https://github.com/AdobeXD/plugin-toolkit) library. Before continuing, please ensure that you install the tooklit in your project, as follows:

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