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Update offical naming for console -->
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update the naming of I/O Console --> Adobe Developer Console
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rkrevolution committed May 1, 2020
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -36,9 +36,9 @@ XD plugins are used by designers around the world who expect great experiences.

**Manage your plugin project**

Whether you’re getting your unique plugin ID, submitting your finished plugin for review, or updating your XD Plugin Manager listing, the I/O Developer Console is the place to manage your plugin project.
Whether you’re getting your unique plugin ID, submitting your finished plugin for review, or updating your XD Plugin Manager listing, the Adobe Developer Console is the place to manage your plugin project.

**[Visit the I/O console](https://console.adobe.io)**
**[Visit the Adobe Developer Console](https://console.adobe.io)**

<br />

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2 changes: 1 addition & 1 deletion distribution/how-to-create-deep-links.md
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Expand Up @@ -23,7 +23,7 @@ https://xd.adobelanding.com/en/xd-plugin-download/?

These parameters are appended to the base URL:

`name`- This parameter refers to your unique plugin ID which can be retrieved from the [Adobe I/O Console](https://console.adobe.io/projects)
`name`- This parameter refers to your unique plugin ID which can be retrieved from the [Adobe Developer Console](https://console.adobe.io/projects)

![Console displaying plugin ID](/images/console.png)

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6 changes: 3 additions & 3 deletions distribution/how-to-submit-to-plugin-manager.md
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Expand Up @@ -20,9 +20,9 @@ In order to make your plugin available in the XD Plugin Manager, you'll need to

## Submit your plugin

You can submit your plugin for review through the I/O Developer Console, the same place you got your [unique plugin ID for your manifest](/reference/structure/manifest.md).
You can submit your plugin for review through the Adobe Developer Console, the same place you got your [unique plugin ID for your manifest](/reference/structure/manifest.md).

On the I/O Console, you can provide your packaged plugin. The I/O Console will automatically validate your package and its [manifest file](/reference/structure/manifest.md). Then, you will be asked to provide more information about your plugin on the Console.
On the Adobe Developer Console, you can provide your packaged plugin. The Adobe Developer Console will automatically validate your package and its [manifest file](/reference/structure/manifest.md). Then, you will be asked to provide more information about your plugin on the Console.

If everything looks good, you can then submit your plugin and our CC Integrations Review team will review it.

Expand Down Expand Up @@ -73,7 +73,7 @@ Finally, if you have a message for our reviewers, write it here.

Once you have provided all required information about your plugin, including icons and screenshots, you will be asked to attach your plugin package. Make sure to properly [package your plugin](/distribution/packaging.md) into an `.xdx` file.

When your plugin passes all validation checks by the I/O Console, the "Submit" button will be activated for you to click.
When your plugin passes all validation checks by the Adobe Developer Console, the "Submit" button will be activated for you to click.

Congratulations on your submission! We can't wait to have a look at what you've created!

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2 changes: 1 addition & 1 deletion distribution/packaging.md
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Expand Up @@ -24,7 +24,7 @@ If you plan to distribute via the XD plugin manager, your .ZIP file **must be le

> **Danger**
>
> You should not compress the plugin's _parent_ folder. Instead, compress the _contents_ of the parent folder. Failure to do so will likely cause a rejection when submitting to the [I/O Console](https://console.adobe.io/projects).
> You should not compress the plugin's _parent_ folder. Instead, compress the _contents_ of the parent folder. Failure to do so will likely cause a rejection when submitting to the [Adobe Developer Console](https://console.adobe.io/projects).

### 2. Rename the .ZIP extension to .XDX
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4 changes: 2 additions & 2 deletions distribution/submission-checklist.md
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Expand Up @@ -9,7 +9,7 @@ This document will give you an idea of what we’re checking for during the revi

## Plugin listing information

Plugin listing information is the content that users will see in the XD Plugin Manager when browsing your listing. Unless otherwise noted, this is information that you will input and maintain on the [Adobe I/O Console](https://console.adobe.io/projects).
Plugin listing information is the content that users will see in the XD Plugin Manager when browsing your listing. Unless otherwise noted, this is information that you will input and maintain on the [Adobe Developer Console](https://console.adobe.io/projects).

In this section, we’ll go over what we’re checking for to ensure that your plugin listing is complete, correct, and in line with Adobe’s standards.

Expand All @@ -35,7 +35,7 @@ In this section, we’ll go over what we’re checking for to ensure that your p
* Placeholder icons will not be accepted. Icons must be unique and must be property of the plugin author. Submissions that contain icons from sample projects (or variations thereof) will be rejected.
* Plugin icons may not contain Adobe product assets or icons.
* Plugin icons must be clear and free of distortion.
* All required plugin icons must be provided at the appropriate dimensions and file sizes. See the [manifest documentation](https://adobexdplatform.com/plugin-docs/reference/structure/manifest.html) and ["Publishing your plugin" guide](https://adobexdplatform.com/plugin-docs/distribution/how-to-submit-to-plugin-manager.html) to learn more about which icons to include in your plugin package versus which to upload via the Adobe I/O Console.
* All required plugin icons must be provided at the appropriate dimensions and file sizes. See the [manifest documentation](https://adobexdplatform.com/plugin-docs/reference/structure/manifest.html) and ["Publishing your plugin" guide](https://adobexdplatform.com/plugin-docs/distribution/how-to-submit-to-plugin-manager.html) to learn more about which icons to include in your plugin package versus which to upload via the Adobe Developer Console.

### Adobe Branding

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2 changes: 1 addition & 1 deletion public/header.html
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Expand Up @@ -111,7 +111,7 @@
Support</a></li>
</ul>
<!-- <a style="margin-left:auto; margin-right:10%;" href="https://console.adobe.io/projects">
<button type="button" class="console-btn coral-btn coral-btn-cta"> I/O Developer Console</button>
<button type="button" class="console-btn coral-btn coral-btn-cta"> Adobe Developer Console</button>
</a> -->
</header>
<!-- <div class="divider">
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8 changes: 4 additions & 4 deletions reference/structure/manifest.md
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Expand Up @@ -42,14 +42,14 @@ The top level of the manifest JSON object contains high-level information about
> **Info**
> Here are the definitions of the keywords in the "Required" column:
> - Develop - required field for XD to run the plugin. If excluded, XD won't load the plugin
> - Publish - required field for plugins to be submitted in the I/O Console and published in the Plugin Manager
> - Publish - required field for plugins to be submitted in the Adobe Developer Console and published in the Plugin Manager
Key path | Type | Description | Required
---------|------|-------------|---------
`id` | `string` | Unique identifier for your plugin. You can get your unique ID on the [Adobe I/O Console](https://console.adobe.io/projects).| Develop / Publish
`name` | `string` | The name should be 3 - 45 characters. <br> **Note:** We recommend your plugin name matches the _project name_ you created when getting your plugin ID from the I/O Console. | Develop / Publish
`id` | `string` | Unique identifier for your plugin. You can get your unique ID on the [Adobe Developer Console](https://console.adobe.io/projects).| Develop / Publish
`name` | `string` | The name should be 3 - 45 characters. <br> **Note:** We recommend your plugin name matches the _project name_ you created when getting your plugin ID from the Adobe Developer Console. | Develop / Publish
`version`| `string` | Version number of your plugin in `x.y.z` format. <br>Version must be three segments and each version component must be between `0` and `99`. | Develop / Publish
`icons` | `array<object>` | Icons displayed in XD's plugins panel. <br> PNG, JPG/JPEG formats are supported and the max file size for each icon is 1MB. <br> Two sizes are required - `[24, 48]`. <br> **Note:** Icons for XD's Plugin Manager are uploaded directly via the I/O Console, not included within your plugin itself. See our ["Publishing your plugin" guide](../../distribution/how-to-submit-to-plugin-manager.md) to learn more. | Publish
`icons` | `array<object>` | Icons displayed in XD's plugins panel. <br> PNG, JPG/JPEG formats are supported and the max file size for each icon is 1MB. <br> Two sizes are required - `[24, 48]`. <br> **Note:** Icons for XD's Plugin Manager are uploaded directly via the Adobe Developer Console, not included within your plugin itself. See our ["Publishing your plugin" guide](../../distribution/how-to-submit-to-plugin-manager.md) to learn more. | Publish
`host.app` | `string` | Indicates that this is a plugin for Adobe XD (currently, the only valid value here is `"XD"`). | Develop / Publish
`host.minVersion` | `string` | Minimum required version of the host app (in `x.y` format) that can run this plugin. The lowest valid version for headless and modal plugins is `13.0`. The lowest valid version for panel plugins is `21.0`. <br> **Note:** The version number must be two segments. Typically, you'll leave the minor segment set to `0`, e.g. `16.0`. | Develop / Publish
`host.maxVersion` | `string` | Maximum version of host app that can run this plugin. Same formatting as `host.minVersion`. | Optional
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8 changes: 4 additions & 4 deletions tutorials/quick-start-panel/index.md
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Expand Up @@ -16,11 +16,11 @@ At the end of the tutorial, we'll suggest some next steps for going deeper with
> **Info**
> Complete code for this plugin can be found [on GitHub](https://github.com/AdobeXD/Plugin-Samples/tree/master/quick-start-panel).
### 0. Get a plugin ID from the I/O Developer Console
### 0. Get a plugin ID from the Adobe Developer Console

Before you start, you'll want to create a plugin project on the Adobe I/O Developer Console.
Before you start, you'll want to create a plugin project on the Adobe Adobe Developer Console.

1. [Go to the I/O Console and sign in or sign up](https://console.adobe.io/projects)
1. [Go to the Adobe Developer Console and sign in or sign up](https://console.adobe.io/projects)
1. Click "Create Empty Project"
1. Create a plugin project by clicking "Add XD Plugin"
1. Give it a project name. Note that this project name is not public; it is only visible to you and can be changed directly on the Console later.
Expand Down Expand Up @@ -91,7 +91,7 @@ In the previous step, you created a file named `manifest.json`. Open that file a
}
```

Be sure to replace the `id` value with the unique plugin ID you got from the I/O Console in the first step:
Be sure to replace the `id` value with the unique plugin ID you got from the Adobe Developer Console in the first step:

```json
"id": "1234ABCD",
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4 changes: 2 additions & 2 deletions tutorials/quick-start-react/index.md
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Expand Up @@ -158,14 +158,14 @@ In the previous step, you created a file named `manifest.json`. Open that file a
}
```

Be sure to replace the `id` value with the unique plugin ID you get from the I/O Console.
Be sure to replace the `id` value with the unique plugin ID you get from the Adobe Developer Console.

```json
"id": "1234ABCD",
```

> **Info**
> Make sure to read [Quick Start tutorial](/tutorials/quick-start/index.md) to learn how to get your unique plugin ID from the I/O Console.
> Make sure to read [Quick Start tutorial](/tutorials/quick-start/index.md) to learn how to get your unique plugin ID from the Adobe Developer Console.
If you're curious about what each entry in the manifest means, [see the manifest documentation](/reference/structure/manifest.md), where you can also learn about all manifest requirements for a plugin to be published in the XD Plugin Manager.

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8 changes: 4 additions & 4 deletions tutorials/quick-start/index.md
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Expand Up @@ -16,11 +16,11 @@ At the end of the tutorial, we'll suggest some next steps for going deeper with
> **Info**
> Complete code for this plugin can be found [on GitHub](https://github.com/AdobeXD/Plugin-Samples/tree/master/quick-start).
### 0. Get a plugin ID from the I/O Developer Console
### 0. Get a plugin ID from the Adobe Developer Console

Before you start, you'll want to create a plugin project on the Adobe I/O Developer Console.
Before you start, you'll want to create a plugin project on the Adobe Adobe Developer Console.

1. [Go to the I/O Console and sign in or sign up](https://console.adobe.io/projects)
1. [Go to the Adobe Developer Console and sign in or sign up](https://console.adobe.io/projects)
1. Click "Create Empty Project"
1. Create a plugin project by clicking "Add XD Plugin"
1. Give it a project name. Note that this project name is not public; it is only visible to you and can be changed directly on the Console later.
Expand Down Expand Up @@ -91,7 +91,7 @@ In the previous step, you created a file named `manifest.json`. Open that file a
}
```

Be sure to replace the `id` value with the unique plugin ID you got from the I/O Console in the first step:
Be sure to replace the `id` value with the unique plugin ID you got from the Adobe Developer Console in the first step:

```json
"id": "1234ABCD",
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