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const lettersDrawnForHand = [];

while (lettersDrawnForHand.length < 10) {
let randomLetter = generateRandomLetter();

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So, when you defined generateRandomLetter, you make a call of createLetteList in it to create your list of letters from your LETTER_POOL. With this being said, every iteration of your while loop will make a new list of letters even though we don't really need a new list (it will look the same every time). I would suggest pulling it out of this function and calling createLetterList somewhere above the while loop in this function.

// handles the correct quantity of letters in hand
export const usesAvailableLetters = (input, lettersInHand) => {
// Implement this method for wave 2
const letterHandCopy = JSON.parse(JSON.stringify(lettersInHand));

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You are most likely aware of this now, but just in case you can make a copy array with the spread syntax like so [...lettersInHand].

score += 8;
}

return score;

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⭐️

Comment on lines +133 to +134
let highestScore = 0;
let highestScoringWord = '';

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If we know we want to return these variables in object form, could just initialize said object here?

highestScoringWord = word;
}
else if (score === highestScore) {
if(highestScoringWord.length != 10 && (word.length === 10 || word.length < highestScoringWord.length)) {

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Love the compound if statement very easy to follow!

return {
'score': highestScore,
'word': highestScoringWord
}

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Nice job, Megs! As you probably noticed, I didn't give too much feedback due to the scope of the project (Translating your python code to Javascript code). I tried to just point out any glaring issues, if any. With that being said, if you want to discuss anything in greater detail, feel free to reach out to me!

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2 participants