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Paper, Ruthie Newman #45
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…ick function to Square component, adds function to mark board with appropriate symbol in response to click.
CheezItMan
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As you know you haven't gotten to detecting the winner yet, but you're pretty close. I left some notes to take a look at. Let me know if you have questions.
| // empty value and unique ids. | ||
| const [squares, setSquares] = useState(generateSquares()); | ||
| const [currentPlayer, setPlayerState] = useState(PLAYER_1); | ||
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I also suggest you might want a state variable to keep track of the winner.
| }) | ||
| } | ||
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| const checkForWinner = () => { |
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Just noting this function is still essentially blank.
I suggest making a loop that goes through the rows checking to see if:
squares[i][0].value === squares[i][1].value and squares[i][0].value === squares[i][2].value
Then do something similar for the columns. The diagonals you have to do manually.
| }) | ||
| }); | ||
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| const squareComponents = flatList.map(data => <Square id={data.id} value={data.value} onClickCallback={onClickCallback} ></Square>) |
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👍
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