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A 1st year project for my game development program. This was 1 semester and, the requirement was to make an ASCII game.

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ARPP3/CastellumASCII

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Castellum

Concept

Solve puzzles to make your way up a 100-floor tower to reach your objective at the peak. Puzzle elements evolve as you progress through the floors, from mazes in the dark to puzzles using blocks, pressure plates, keys, and more.

Gameplay

The Town

Vendors

  • Blacksmith – Sells hammers for breaking weak breakable blocks.
  • Locksmith – Sells occasional master keys for a high price.
  • Bomb Crafter – Sells bombs for breaking strong breakable blocks.
  • Survivalist – Sells upgrades to lanterns and skates.
  • Alchemist – Sells potions and "Create-a-Blocks" to materialize blocks.

The Tower

Floor 0

  • Entrance – The only way in and out of the tower.
  • Teleport – Teleport to checkpoint floors for a fee.
  • Save Point – Save your game.

Puzzles

  • Mazes
  • Darkness
  • Push-able Blocks
  • Breakable Blocks
  • Switches
  • Pressure Plates
  • Keys
  • Ice/Sliding

Special Floors

  • Checkpoints – Each special floor is a checkpoint floor.
  • Teleport – Even though you can teleport down to the base from any floor, you can only teleport up to these special floors.
  • Vendors – Vendors lost in the tower will offer you goods for a marked-up price, saving you the cost of teleportation.

About

A 1st year project for my game development program. This was 1 semester and, the requirement was to make an ASCII game.

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