Build and Release #38
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Build and Release | |
on: | |
push: | |
branches: | |
- main | |
workflow_dispatch: | |
inputs: | |
releaseNote: | |
description: 'Release Note' | |
required: false | |
default: 'Manual release' | |
env: | |
TAG: latest | |
RELEASE_NAME: Latest release | |
BINARY_PREFIX: chap | |
BUILD_DIR: build | |
SOURCE_DIR: . | |
jobs: | |
build_and_release: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout the repository | |
uses: actions/checkout@v3 | |
- name: Set up Go | |
uses: actions/setup-go@v4 | |
with: | |
go-version: 'stable' | |
- name: Install dependencies | |
run: go mod download | |
- name: Build binaries | |
run: | | |
mkdir -p ${{ env.BUILD_DIR }} | |
PLATFORMS=( | |
"darwin/arm64" | |
"darwin/amd64" | |
"linux/arm64" | |
"linux/amd64" | |
"windows/amd64" | |
"windows/arm64" | |
"freebsd/386" | |
"freebsd/amd64" | |
"freebsd/arm" | |
"freebsd/arm64" | |
"openbsd/386" | |
"openbsd/amd64" | |
"openbsd/arm" | |
"openbsd/arm64" | |
"dragonfly/amd64" | |
"netbsd/386" | |
"netbsd/amd64" | |
"netbsd/arm" | |
"netbsd/arm64" | |
) | |
for PLATFORM in "${PLATFORMS[@]}"; do | |
GOOS=${PLATFORM%/*} | |
GOARCH=${PLATFORM#*/} | |
OUTPUT_NAME=${{ env.BINARY_PREFIX }}.$GOOS.$GOARCH | |
if [ "$GOOS" = "windows" ]; then | |
OUTPUT_NAME=$OUTPUT_NAME.exe | |
fi | |
echo "Building for $GOOS/$GOARCH..." | |
GOOS=$GOOS GOARCH=$GOARCH go build -ldflags "-X 'main.Version=$(date +'%Y-%m-%d_%H:%M:%S')'" -o "${{ env.BUILD_DIR }}/$OUTPUT_NAME" ${{ env.SOURCE_DIR }} | |
done | |
- name: Check build directory | |
run: | | |
echo "Contents of ${{ env.BUILD_DIR }}:" | |
ls -la ${{ env.BUILD_DIR }} | |
- name: Delete existing release | |
uses: dev-drprasad/[email protected] | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
tag_name: ${{ env.TAG }} | |
delete_release: true | |
- name: Create Release | |
id: create_release | |
uses: actions/github-script@v6 | |
with: | |
github-token: ${{ secrets.GITHUB_TOKEN }} | |
script: | | |
const maxRetries = 3; | |
for (let i = 0; i < maxRetries; i++) { | |
try { | |
const release = await github.rest.repos.createRelease({ | |
owner: context.repo.owner, | |
repo: context.repo.repo, | |
tag_name: '${{ env.TAG }}', | |
name: '${{ env.RELEASE_NAME }}', | |
body: '${{ github.event.inputs.releaseNote || 'Automated release' }}', | |
draft: false, | |
prerelease: false | |
}); | |
console.log(`Release created: ${release.data.html_url}`); | |
return release.data.upload_url; | |
} catch (error) { | |
console.error(`Attempt ${i + 1} failed: ${error.message}`); | |
if (i === maxRetries - 1) throw error; | |
await new Promise(r => setTimeout(r, 5000)); // Wait 5 seconds before retrying | |
} | |
} | |
- name: Upload Release Assets | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
uses: actions/github-script@v6 | |
with: | |
github-token: ${{ secrets.GITHUB_TOKEN }} | |
script: | | |
const fs = require('fs').promises; | |
const path = require('path'); | |
const uploadUrl = '${{ steps.create_release.outputs.result }}'; | |
const buildDir = '${{ env.BUILD_DIR }}'; | |
try { | |
const files = await fs.readdir(buildDir); | |
console.log(`Found ${files.length} files in ${buildDir}`); | |
for (const file of files) { | |
const filePath = path.join(buildDir, file); | |
const stat = await fs.stat(filePath); | |
if (stat.isFile()) { | |
console.log(`Uploading ${file}...`); | |
const fileContent = await fs.readFile(filePath); | |
try { | |
const response = await github.rest.repos.uploadReleaseAsset({ | |
url: uploadUrl, | |
headers: { | |
'content-type': 'application/octet-stream', | |
'content-length': fileContent.length, | |
}, | |
name: file, | |
data: fileContent, | |
}); | |
console.log(`Successfully uploaded ${file}`); | |
} catch (error) { | |
console.error(`Failed to upload ${file}: ${error.message}`); | |
} | |
} | |
} | |
} catch (error) { | |
console.error(`Error accessing ${buildDir}: ${error.message}`); | |
throw error; | |
} | |
- name: Check release status | |
if: failure() | |
run: | | |
echo "Release creation or asset upload failed. Check the logs for more information." | |
exit 1 |