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add:(vSKAH): Fix player can move now
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@@ -6,106 +6,106 @@ | |
/* By: jbadaire <[email protected]> +#+ +:+ +#+ */ | ||
/* +#+#+#+#+#+ +#+ */ | ||
/* Created: 2023/10/03 03:24:55 by jbadaire #+# #+# */ | ||
/* Updated: 2023/10/05 16:31:17 by jbadaire ### ########.fr */ | ||
/* Updated: 2023/10/10 19:35:28 by jbadaire ### ########.fr */ | ||
/* */ | ||
/* ************************************************************************** */ | ||
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#include "so_long.h" | ||
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t_list *load_collectibles(t_world world) { | ||
t_collectible *load_collectibles(t_world *world) { | ||
int pos_x; | ||
int pos_y; | ||
t_list **list; | ||
t_collectible collectible; | ||
t_collectible *collectible; | ||
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pos_x = 0; | ||
pos_y = 0; | ||
list = malloc(sizeof (t_list *)); | ||
if(!list) | ||
collectible = malloc(sizeof (t_collectible)); | ||
if(!collectible) | ||
return (NULL); | ||
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while (world.map[pos_y]) { | ||
while (world.map[pos_y] && pos_x < (int) ft_strlen(world.map[0])) { | ||
if (world.map[pos_y][pos_x] == 'C') { | ||
while (world->map[pos_y]) { | ||
while (world->map[pos_y] && pos_x < (int) ft_strlen(world->map[0])) { | ||
if (world->map[pos_y][pos_x] == 'C') { | ||
t_location location; | ||
location.x = ++pos_x; | ||
location.y = ++pos_y; | ||
collectible = create_collectible(location); | ||
ft_lstadd_front(list, ft_lstnew(&collectible)); | ||
if(!collectible->location) | ||
collectible = create_collectible(location); | ||
else | ||
collectible->next = create_collectible(location); | ||
} | ||
pos_x++; | ||
} | ||
pos_x = 0; | ||
pos_y++; | ||
} | ||
return (*list); | ||
return (collectible); | ||
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} | ||
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t_collectible create_collectible(t_location location) | ||
t_collectible *create_collectible(t_location location) | ||
{ | ||
t_collectible collectible; | ||
t_collectible *collectible; | ||
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collectible = malloc(sizeof (t_collectible)); | ||
if(!collectible) | ||
return (NULL); | ||
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collectible.location = location; | ||
collectible.collected = 0; | ||
collectible->location = create_location(location.x, location.y); | ||
collectible->collected = 0; | ||
collectible->next = NULL; | ||
return (collectible); | ||
} | ||
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int count_collectibles(t_list *collectibles, t_boolean o_uncollected, t_boolean o_collected) | ||
int count_collectibles(t_collectible *collectibles, t_boolean o_uncollected, t_boolean o_collected) | ||
{ | ||
t_collectible *col; | ||
t_collectible *copy; | ||
int count; | ||
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count = 0; | ||
col = NULL; | ||
copy = collectibles; | ||
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if (!collectibles) | ||
if (!copy) | ||
return (0); | ||
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while (collectibles) | ||
while (copy) | ||
{ | ||
col = ((t_collectible*) collectibles->content); | ||
if (col == NULL) | ||
continue; | ||
if(o_uncollected && !col->collected) | ||
if(o_uncollected && !copy->collected) | ||
count++; | ||
if(o_collected && col->collected) | ||
if(o_collected && copy->collected) | ||
count++; | ||
collectibles = collectibles->next; | ||
copy = copy->next; | ||
} | ||
return (count); | ||
} | ||
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t_collectible *get_collectible_at(t_world world, t_location location) | ||
t_collectible *get_collectible_at(t_world *world, t_location *location) | ||
{ | ||
t_list *collectibles = world.player->collectibles; | ||
t_collectible *collectible; | ||
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while (collectibles) | ||
t_collectible *copy; | ||
copy = world->player->collectibles; | ||
while (copy) | ||
{ | ||
collectible = ((t_collectible*) collectibles->content); | ||
if(loc_equals(location, collectible->location)) | ||
return collectible; | ||
collectibles = collectibles->next; | ||
if(loc_equals(location, copy->location)) | ||
return copy; | ||
copy = copy->next; | ||
} | ||
return (NULL); | ||
} | ||
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void update_collectible(t_list **collectibles, t_location location, t_boolean collected) | ||
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void update_collectible(t_collectible *collectibles, t_location location, t_boolean collected) | ||
{ | ||
t_list *collectibles_copy; | ||
t_collectible *collectible; | ||
t_collectible *copy; | ||
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collectibles_copy = *collectibles; | ||
while (collectibles_copy->next) | ||
copy = collectibles; | ||
while (copy->next) | ||
{ | ||
collectible = ((t_collectible*) collectibles_copy->content); | ||
if(collectible->location.x == location.x && collectible->location.y == location.y) { | ||
collectible->collected = collected; | ||
if(copy->location->x == location.x && copy->location->y == location.y) { | ||
copy->collected = collected; | ||
break; | ||
} | ||
collectibles_copy = collectibles_copy->next; | ||
copy = copy->next; | ||
} | ||
} |
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|
@@ -6,21 +6,21 @@ | |
/* By: jbadaire <[email protected]> +#+ +:+ +#+ */ | ||
/* +#+#+#+#+#+ +#+ */ | ||
/* Created: 2023/10/03 10:21:10 by jbadaire #+# #+# */ | ||
/* Updated: 2023/10/05 15:06:29 by jbadaire ### ########.fr */ | ||
/* Updated: 2023/10/10 14:58:36 by jbadaire ### ########.fr */ | ||
/* */ | ||
/* ************************************************************************** */ | ||
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#include "so_long.h" | ||
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void free_map(t_world world) { | ||
void free_map(t_world *world) { | ||
int length_y; | ||
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length_y = 0; | ||
while (world.length_y < length_y) { | ||
free(world.map[length_y]); | ||
while (world->length_y < length_y) { | ||
free(world->map[length_y]); | ||
length_y++; | ||
} | ||
free(world.map); | ||
free(world->map); | ||
} | ||
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void free_collectibles(t_list **collectibles) { | ||
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@@ -41,4 +41,30 @@ void free_collectibles(t_list **collectibles) { | |
} | ||
free(list->content); | ||
free(list); | ||
} | ||
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void free_textures(t_textures *textures) | ||
{ | ||
if(textures == NULL) return; | ||
if(textures->wall != NULL) | ||
{ | ||
free(textures->wall->texture); | ||
free(textures->wall); | ||
} | ||
if(textures->player != NULL) | ||
{ | ||
free(textures->player->texture); | ||
free(textures->player); | ||
} | ||
if(textures->collectible != NULL) | ||
{ | ||
free(textures->collectible->texture); | ||
free(textures->collectible); | ||
} | ||
if(textures->grass != NULL) | ||
{ | ||
free(textures->grass->texture); | ||
free(textures->grass); | ||
} | ||
free(textures); | ||
} |
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|
@@ -6,54 +6,63 @@ | |
/* By: jbadaire <[email protected]> +#+ +:+ +#+ */ | ||
/* +#+#+#+#+#+ +#+ */ | ||
/* Created: 2023/10/03 12:56:12 by jbadaire #+# #+# */ | ||
/* Updated: 2023/10/05 19:26:44 by jbadaire ### ########.fr */ | ||
/* Updated: 2023/10/10 15:20:11 by jbadaire ### ########.fr */ | ||
/* */ | ||
/* ************************************************************************** */ | ||
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#include "so_long.h" | ||
#include "minilibx-linux/mlx.h" | ||
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t_texture *load_textures(void *mlx) | ||
t_textures *load_textures(void *mlx) | ||
{ | ||
t_texture *list; | ||
t_textures *textures; | ||
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list = malloc(sizeof (t_texture *) * 5); | ||
if(!list) | ||
textures = malloc(sizeof (t_textures)); | ||
if(!textures) | ||
return (NULL); | ||
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ft_lstadd_texture(&list, ft_lstnew(load_texture("./textures/wall.xpm", mlx))); | ||
ft_lstadd_texture(&list, ft_lstnew(load_texture("./textures/grass.xpm", mlx))); | ||
ft_lstadd_texture(&list, ft_lstnew(load_texture("./textures/player.xpm", mlx))); | ||
ft_lstadd_texture(&list, ft_lstnew(load_texture("./textures/collectible.xpm", mlx))); | ||
ft_lstadd_texture(&list, ft_lstnew(load_texture("./textures/exit.xpm", mlx))); | ||
textures->wall = load_texture(mlx, '1', "./textures/wall.xpm"); | ||
textures->grass = load_texture(mlx, '0', "./textures/grass.xpm"); | ||
textures->player = load_texture(mlx, 'P', "./textures/player.xpm"); | ||
textures->collectible = load_texture(mlx, 'C', "./textures/collectible.xpm"); | ||
textures->exit = load_texture(mlx, 'E', "./textures/exit.xpm"); | ||
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return (list); | ||
if (textures->wall == NULL || textures->grass == NULL || textures->exit == NULL) | ||
return (NULL); | ||
if (textures->collectible == NULL || textures->player == NULL) | ||
return (NULL); | ||
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return (textures); | ||
} | ||
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void *load_texture(char *path, void *mlx) { | ||
t_texture *load_texture(void *mlx, char character, char *path) | ||
{ | ||
int img_width; | ||
int img_height; | ||
t_texture *texture; | ||
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void *img; | ||
char *relative_path = path; | ||
int img_width; | ||
int img_height; | ||
texture = malloc(sizeof(t_texture)); | ||
if(!texture) | ||
return (NULL); | ||
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img = mlx_xpm_file_to_image(mlx, relative_path, &img_width, &img_height); | ||
return (img); | ||
texture->character = character; | ||
texture->texture = mlx_xpm_file_to_image(mlx, path, &img_width, &img_height); | ||
return (texture); | ||
} | ||
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void draw_type(void *mlx, void *mlx_window, void *texture, t_world world, char c) | ||
void draw_type(void *mlx, void *mlx_window, t_world *world, t_texture texture) | ||
{ | ||
int index_y; | ||
int index_x; | ||
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index_y = 0; | ||
index_x = 0; | ||
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while (world.map[index_y]) { | ||
while (index_x < (int) ft_strlen(world.map[index_y])) { | ||
if (world.map[index_y][index_x] == c) { | ||
mlx_put_image_to_window(mlx, mlx_window, texture, index_x * 128, index_y * 128); | ||
while (world->map[index_y]) { | ||
while (index_x < (int) ft_strlen(world->map[index_y])) { | ||
if (world->map[index_y][index_x] == texture.character) { | ||
mlx_put_image_to_window(mlx, mlx_window, texture.texture, index_x * 128, index_y * 128); | ||
} | ||
index_x++; | ||
} | ||
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@@ -62,26 +71,3 @@ void draw_type(void *mlx, void *mlx_window, void *texture, t_world world, char c | |
} | ||
} | ||
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void destroy_texture() { | ||
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} | ||
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void ft_lstadd_texture(t_list **lst, t_list *new) | ||
{ | ||
new->next = *lst; | ||
*lst = new; | ||
} | ||
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t_texture_list *ft_newtexture(char *name, void *content) | ||
{ | ||
t_texture_list *list; | ||
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list = malloc(sizeof (t_list)); | ||
if (!list) | ||
return (0); | ||
list->name = name; | ||
list->texture = content; | ||
list->next = NULL; | ||
return (list); | ||
} |
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|
@@ -10,18 +10,6 @@ | |
/* */ | ||
/* ************************************************************************** */ | ||
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/* ************************************************************************** */ | ||
/* */ | ||
/* ::: :::::::: */ | ||
/* ft_lstlast.c :+: :+: :+: */ | ||
/* +:+ +:+ +:+ */ | ||
/* By: jbadaire <[email protected]> +#+ +:+ +#+ */ | ||
/* +#+#+#+#+#+ +#+ */ | ||
/* Created: 2023/01/17 17:18:29 by jbadaire #+# #+# */ | ||
/* Updated: 2023/01/17 17:18:42 by jbadaire ### ########lyon.fr */ | ||
/* */ | ||
/* ************************************************************************** */ | ||
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#include "libft.h" | ||
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t_list *ft_lstlast(t_list *lst) | ||
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|
@@ -6,38 +6,26 @@ | |
/* By: jbadaire <[email protected]> +#+ +:+ +#+ */ | ||
/* +#+#+#+#+#+ +#+ */ | ||
/* Created: 2023/10/05 15:30:50 by jbadaire #+# #+# */ | ||
/* Updated: 2023/10/05 15:36:04 by jbadaire ### ########.fr */ | ||
/* Updated: 2023/10/10 17:06:20 by jbadaire ### ########.fr */ | ||
/* */ | ||
/* ************************************************************************** */ | ||
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#include "so_long.h" | ||
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t_location create_location(int x, int y) | ||
t_location *create_location(int x, int y) | ||
{ | ||
t_location location; | ||
t_location *location; | ||
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location.x = x; | ||
location.y = y; | ||
return (location); | ||
} | ||
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t_location clone_location(t_location location) | ||
{ | ||
t_location clone; | ||
location = malloc(sizeof (t_location)); | ||
if(!location) | ||
return (NULL); | ||
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clone.x = location.x; | ||
clone.y = location.y; | ||
return (clone); | ||
} | ||
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t_location edit_location(t_location location, int x, int y) | ||
{ | ||
location.x += x; | ||
location.y += y; | ||
location->x = x; | ||
location->y = y; | ||
return (location); | ||
} | ||
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t_boolean loc_equals(t_location loc_1, t_location loc_2) | ||
t_boolean loc_equals(t_location *loc_1, t_location *loc_2) | ||
{ | ||
return loc_1.x == loc_2.x && loc_1.y == loc_2.y; | ||
return loc_1->x == loc_2->x && loc_1->y == loc_2->y; | ||
} |
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