0.4.1
What's Changed
Major improvements
- v2 save / load - ability to edit a 3DStreet JSON file previously saved including environment and reference layers
- ability to load 3DStreet json file from third-party path (precursor to cloud)
- ability to update night / day live (street-environment component)
- improve asset loading - lazy load vehicles (only load vehicles when needed for scene)
Detailed updates
- Sidewalk segment variants by @Algorush in #276
- add perpendicular parking option by @Algorush in #273
- New Screentock component by @kfarr in #277
- support new LRV by @kfarr in #289
- Lazy load rigged vehicles by @kfarr in #296
- Add first version to load JSON from URL by @Algorush in #304
- add update environment option by @Algorush in #307
- add environment node support by @Algorush in #300
- add attribute to ignore raycaster on env-sky element by @Algorush in #312
- Notification component by @Algorush in #319
- add layers-2d node support to save/load by @Algorush in #320
- rename layers-2 entity by @Algorush in #326
- fewer pedestrians in 'sparse' mode by @Algorush in #328
- Add console log for npm version number and github hash by @sweep-ai in #324
- brt station segment support by @Algorush #268
Bug fixes
- fix NaN issue with pedestrians by @Algorush in #283
- fix empty building variant showing by @Algorush in #285
- Save load fixing by @Algorush in #287
- Save load fixing by @Algorush in #310
- fix saving issue by @Algorush in #321
- return parking-t mixin by @Algorush in #302
Full Changelog: 0.4.0...0.4.1