-
Notifications
You must be signed in to change notification settings - Fork 5
feat: add support for damage2 #2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
I am currently working on #3 so we can package individual wasm modules per RuneScape version, and make the engine more agnostic to that. Once this is done (will be soon), we can cut a 244 branch and pump out every packet, and so on for other versions. For the engine, all we will have to do is change the |
@hex-agon There is one change you will have to make on this here: And here for npcs: This will need to be + 1 length to be able to hold the additional mask. This program does a bunch of pre-calculating and caching that's why it runs so fast. |
Fixed per comments |
Testing this is very easy to do, but the problem is:
Once you have these requirements completed then:
It is worth noting that as-is, rsbuf supports npc ids 0-8191. Just increase this number in the project But I am pretty confident the code will work as-is. |
Adds support for
damage2
update flag present in the future 244 revision. A few notes: