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std.mem.Alignment is wider than it needs to be #25899

@jburgy

Description

@jburgy

Zig Version

0.15.2

Steps to Reproduce and Observed Behavior

See the minimum repro below:

// repro.zig
const std = @import("std");

fn rank(a: std.mem.Alignment) u3 {
    return @intFromEnum(a);
}

pub fn main() void {
    const a: std.mem.Alignment = .@"64";
    const n = rank(a);
    std.debug.print("{any} = {d}\n", .{ a, n });
}
zig run repro.zig 
repro.zig:4:12: error: expected type 'u3', found 'u6'
    return @intFromEnum(a);
           ^~~~~~~~~~~~~~~
repro.zig:4:12: note: unsigned 3-bit int cannot represent all possible unsigned 6-bit values
repro.zig:3:31: note: function return type declared here
fn rank(a: std.mem.Alignment) u3 {

Expected Behavior

std.mem.Alignment values ranges from 0 to 6. These fit in a u3 but std.mem.Alignment is backed by a u6 because of math.Log2Int(usize). This came up when building https://github.com/zig-gamedev/zemscripten with 0.15.2. The 3rd line of EmmallocAllocator.alloc fails with

error: expected type 'u5', found 'u6'

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