Problem
When generating a game, the app exhibits a black screen and fails to load assets. Console shows multiple analytics network errors (net::ERR_BLOCKED_BY_CLIENT for PostHog), UI init logs, and an unrelated JavaScript duplicate declaration error. However, we have not identified a clear, reproducible root cause or established if these are symptoms or actual causes.
Why This is a Research Task
- We do not know if analytics request blocking is causative, incidental, or unrelated
- The duplicate
ground declaration error may or may not block rendering
- No direct asset or game logic network error is observed
- It’s possible the issue lies elsewhere: config/env, asset pipeline, routing, SSR/CSR boundary, etc.
Goals
- Document all observed symptoms (black screen, missing assets, console errors, JS errors, etc.)
- Catalog possible root causes, including (but not limited to):
- Blocked third-party requests impacting first-party code
- JS runtime errors preventing UI mount/render
- Asset pipeline (Next.js, server vs static, image domain, path/URL resolution)
- Incorrect environment/config vars
- Next.js SSR/CSR boundaries (App Router edge cases)
- Unhandled promise rejections or API failures
- Other Next.js, TypeScript, or Tailwind misconfigurations
- Propose targeted diagnostic experiments (disable analytics, stub asset URLs, log SSR/CSR, etc.)
Initial Steps
- Document all error/warning logs on page load/game generate in multiple clean/dirty browser profiles
- Audit Next.js asset/image pipeline config and route handlers for assets
- Add provisional error/loading boundaries in affected UI components (with a11y focus & feedback)
- Sanitize all user/env input in config and asset URL handlers
- Output detailed logs for asset fetches (server/client)
Success Criteria
- Can we localize the black screen to: asset loader, analytics, or another layer?
- Which errors are causal vs. correlative?
- What hypotheses can be disproven with minimal viable tests?
Tech/Workflow:
- Next.js (App Router), TypeScript (Server Components first), Tailwind (utilities)
- Propose any error/loading/a11y UIs in plan
- Prefer small, focused TypeScript server components; use JSDoc for non-trivial logic
- Prioritize security (do not leak env vars/URLs to client), sanitize all inputs
- Prefer Next/Image for all assets if possible
Problem
When generating a game, the app exhibits a black screen and fails to load assets. Console shows multiple analytics network errors (net::ERR_BLOCKED_BY_CLIENT for PostHog), UI init logs, and an unrelated JavaScript duplicate declaration error. However, we have not identified a clear, reproducible root cause or established if these are symptoms or actual causes.
Why This is a Research Task
grounddeclaration error may or may not block renderingGoals
Initial Steps
Success Criteria
Tech/Workflow: