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projectloader.cpp
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/**
* Atlas - Volumetric terrain editor
* Copyright (C) 2012-2015 Ondřej Záruba
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "projectloader.h"
ProjectLoader::ProjectLoader(QQuickItem *parent) :
QQuickItem(parent)
{
connect(&handler,SIGNAL(loadProgress(QString,int)),this,SLOT(updateProgress(QString,int)));
m_loadingProgress=0;
m_loadingMessage="Loader";
}
void ProjectLoader::openProject(const QString &file_path, QOpenGLContext *context)
{
QFileInfo file(file_path);
if(file.exists())
{
project=new Project;
project->io=handler.worldIO();
bool thread=true;
if(thread)
{
connect(&handler,SIGNAL(completed(bool)),this,SLOT(loadingDone(bool)));
handler.loadThread(&project->world,file.filePath(),context);
}
else if(handler.load(&project->world,file.filePath()))
{
loadingDone(true);
}
else
{
loadingDone(false);
}
}
}
void ProjectLoader::createProject(const QString &path, const QString &name, const QString &author, int width, int height, int depth)
{
project=new Project;
project->io=handler.worldIO();
handler.create(&project->world,path,name,author,width,height,depth);
addRecentProject(project->world.file.c_str());
loadingDone(true);
}
void ProjectLoader::saveProject()
{
if(project!=NULL)
{
handler.save(&project->world, project->world.file.c_str());
}
}
void ProjectLoader::saveProjectAs(const QUrl &save_folder)
{
if(project!=NULL)
{
//handler.save(&project->world, save_folder.toLocalFile().toStdString());
}
}
float ProjectLoader::loadingProgress() const
{
return m_loadingProgress;
}
QString ProjectLoader::loadingMessage() const
{
return m_loadingMessage;
}
void ProjectLoader::setLoadingProgress(float arg)
{
if (m_loadingProgress != arg) {
m_loadingProgress = arg;
emit loadingProgressChanged(arg);
}
}
void ProjectLoader::setLoadingMessage(QString &arg)
{
if (m_loadingMessage != arg) {
m_loadingMessage = arg;
emit loadingMessageChanged(arg);
}
}
void ProjectLoader::updateProgress(QString caption,int value)
{
float val=value;
val/=100.0;
setLoadingMessage(caption);
setLoadingProgress(val);
}
void ProjectLoader::loadingDone(bool status)
{
if(status)
{
addRecentProject(project->world.file.c_str());
emit projectLoaded(project);
}
else
{
delete project;
project=NULL;
cerr<<"Unable to load project "<<endl;
emit projectLoaded(NULL);
}
}
void ProjectLoader::addRecentProject(const QString & project_file)
{
QStringList files = GlobalSettings::instance()->recentProjects();
files.removeAll(project_file);
files.prepend(project_file);
while(files.size()>5)
files.removeLast();
GlobalSettings::instance()->setRecentProjects(files);
}