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MainWindow.xaml.cs
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167 lines (133 loc) · 4.81 KB
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using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace MyWpfApp;
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private enum Direction { Up, Down, Left, Right }
private Direction currentDirection;
private DispatcherTimer gameTimer;
private List<Rectangle> snakeBody = new List<Rectangle>();
private Rectangle food;
private const int CellSize = 20;
private const int GridSize = 20;
private int score = 0;
private int headX, headY;
public MainWindow()
{
InitializeComponent();
InitializeGame();
}
private void InitializeGame()
{
gameTimer = new DispatcherTimer();
gameTimer.Interval = TimeSpan.FromMilliseconds(200);
gameTimer.Tick += GameTimer_Tick;
this.Focusable = true;
this.Focus();
}
private void GameTimer_Tick(object sender, EventArgs e)
{
MoveSnake();
}
private void StartButton_Click(object sender, RoutedEventArgs e)
{
StartGame();
}
private void Window_KeyDown(object sender, KeyEventArgs e)
{
switch (e.Key)
{
case Key.Up:
if (currentDirection != Direction.Down)
currentDirection = Direction.Up;
break;
case Key.Down:
if (currentDirection != Direction.Up)
currentDirection = Direction.Down;
break;
case Key.Left:
if (currentDirection != Direction.Right)
currentDirection = Direction.Left;
break;
case Key.Right:
if (currentDirection != Direction.Left)
currentDirection = Direction.Right;
break;
}
}
private void StartGame()
{
// Очищаем поле от предыдущей игры
gameCanvas.Children.Clear();
snakeBody.Clear();
// Сбрасываем счет
score = 0;
scoreText.Text = "Счет: 0";
// Начальная позиция змейки (центр поля)
headX = GridSize / 2;
headY = GridSize / 2;
// Начальное направление - вправо
currentDirection = Direction.Right;
// Создаем голову змейки
Rectangle head = new Rectangle();
head.Width = CellSize;
head.Height = CellSize;
head.Fill = Brushes.Lime; // Зеленый цвет
head.Stroke = Brushes.DarkGreen;
// Добавляем голову на поле
Canvas.SetLeft(head, headX * CellSize);
Canvas.SetTop(head, headY * CellSize);
gameCanvas.Children.Add(head);
snakeBody.Add(head);
// Запускаем таймер
gameTimer.Start();
// Убираем кнопку старта
startButton.Visibility = Visibility.Collapsed;
}
private void MoveSnake()
{
// Сохраняем старую позицию головы
int oldHeadX = headX;
int oldHeadY = headY;
// Двигаем голову в зависимости от направления
switch (currentDirection)
{
case Direction.Up:
headY--;
break;
case Direction.Down:
headY++;
break;
case Direction.Left:
headX--;
break;
case Direction.Right:
headX++;
break;
}
// Перемещаем голову на новую позицию
Canvas.SetLeft(snakeBody[0], headX * CellSize);
Canvas.SetTop(snakeBody[0], headY * CellSize);
}
private void GameOver()
{
gameTimer.Stop();
// Показываем сообщение
MessageBox.Show($"Игра окончена! Ваш счет: {score}", "Змейка");
// Показываем кнопку старта снова
startButton.Visibility = Visibility.Visible;
startButton.Content = "Играть снова";
}
}