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bake_sample_internal.h
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/*-----------------------------------------------------------------------
Copyright (c) 2015-2016, NVIDIA. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Neither the name of its contributors may be used to endorse
or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-----------------------------------------------------------------------*/
#pragma once
#include <algorithm>
#include <cassert>
// Distributes samples per element (instance, triangle, ...), satisfying two constraints:
// * total samples add up to num_samples
// * minimum number of samples per element
// Any extra samples are placed according to area ratios.
// The template param is for specifying area per element, and min samples per element.
template <class T>
void distribute_samples_generic(
const T& callback,
size_t num_samples,
size_t num_elements,
size_t* num_samples_per_element
)
{
// First place minimum samples per element
size_t sample_count = 0; // For all elements
for (size_t i = 0; i < num_elements; ++i) {
num_samples_per_element[i] = callback.minSamples(i);
sample_count += num_samples_per_element[i];
}
assert(num_samples >= sample_count);
if (num_samples > sample_count) {
// Area-based sampling
const size_t num_area_based_samples = num_samples - sample_count;
// Compute surface area of each element
double total_area = 0.0;
for (size_t i = 0; i < num_elements; ++i) {
total_area += callback.area(i);
}
// Distribute
for (size_t i = 0; i < num_elements && sample_count < num_samples; ++i) {
const size_t n = std::min(num_samples - sample_count, static_cast<size_t>(num_area_based_samples * callback.area(i) / total_area));
num_samples_per_element[i] += n;
sample_count += n;
}
// There could be a few samples left over. Place one sample per element until target sample count is reached.
assert( num_samples - sample_count <= num_elements );
for (size_t i = 0; i < num_elements && sample_count < num_samples; ++i) {
num_samples_per_element[i] += 1;
sample_count += 1;
}
}
assert(sample_count == num_samples);
}