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LoadLibrary.cs
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using System.Runtime.InteropServices;
using System;
#if UNITY_EDITOR
using UnityEngine;
#endif
// This code demonstrates using the C interface to LibPyin from C# or Unity3D
public class LoadLibrary {
[StructLayout(LayoutKind.Sequential)]
unsafe public struct pyinc_pitch_range
{
public float* begin;
public float* end;
}
[DllImport("LibPyin")]
static extern void pyinc_init(int sample_rate, int block_size, int step_size);
[DllImport("LibPyin")]
unsafe static extern pyinc_pitch_range pyinc_feed(float * data, int size);
[DllImport("LibPyin")]
unsafe static extern void pyinc_clear();
// Use this for initialization
unsafe static public void use () {
int SAMPLE_RATE = 44100;
int SAMPLE_COUNT = 10000;
int BLOCK_SIZE = 2048;
int STEP_SIZE = 512;
// Prepare objects
pyinc_init(SAMPLE_RATE, BLOCK_SIZE, STEP_SIZE);
float* ptr = stackalloc float[SAMPLE_COUNT];
// Generate a 440 herz sine wave
double freq = 440;
double angle_speed = 2 * Math.PI * (freq / SAMPLE_RATE);
for (int i = 0; i < SAMPLE_COUNT; i++)
ptr[i] = (float) Math.Sin(angle_speed * i);
// Mine pitches
pyinc_pitch_range pitches = pyinc_feed(ptr, SAMPLE_COUNT);
// Go through and print the pitches
float* res_ptr = pitches.begin;
while (res_ptr != pitches.end)
{
#if UNITY_EDITOR
Debug.Log(*res_ptr);
#else
Console.Write(*res_ptr);
#endif
res_ptr++;
}
// Release the data
pyinc_clear();
}
}