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DefaultExecutionContext.cs
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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace AudioSwitcher.Scripting
{
public abstract class DefaultExecutionContext : IExecutionContext
{
public abstract bool IsDebug { get; }
public abstract IDictionary<string, object> Libraries { get; }
public abstract void SetOutput(IScriptOutput output);
public abstract void AddLibrary(string name, IScriptLibrary libraryInstance);
public abstract void AddLibrary(string name, Func<IExecutionContext, IScriptLibrary> libraryInstance);
public abstract object Resolve(string name);
public Task<ExecutionResult> ExecuteAsync(string script, IEnumerable<string> args = null)
{
return Task.Run(() => Execute(script, args));
}
public abstract ExecutionResult Execute(string script, IEnumerable<string> args = null);
public Task<ExecutionResult<TReturn>> EvaluateAsync<TReturn>(string script, IEnumerable<string> args = null)
{
return Task.Run(() => Evaluate<TReturn>(script, args));
}
public abstract ExecutionResult<TReturn> Evaluate<TReturn>(string script, IEnumerable<string> args = null);
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
}
}
}