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New Vegas Mod Limit Fix #139
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Why would xNVSE break Mod Limit Fix tho? Are you sure some other mod isn't causing an instability? |
Never mind, looks like the mod author has released a new version to address issues with xNVSE and is asking for feedback from users. |
Demo. Dear dear Demo. I know you can see this. As the main man working on NVSE now, tell me. What broke Mod Limit Fix? |
NOT GOOD ENOUGH DEMO! Do you want to go back into the shed? No? Then FIX IT! |
I appreciate your concern Vish, but I am fine. Now go back to general and chug your soy. |
Since updating to the latest xNVSE 6.2.7, the essential mod, FNV Mod Limit Fix seems to have stopped working correctly. This essential mod allows New Vegas to correctly load up to 255 plugins whereas in vanilla, the limit was about 135 plugins before errors, bugs, wrong textures, invisible models, etc. would start appearing.
Not sure as to why the mod stopped working, or if there is some incompatibility with xNVSE, but could the xNVSE team consider implementing this mod limit fix into xNVSE itself as it is a significant enough problem that most everyone would want fixed anyways? Thanks!
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