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Module1 - OpenGL Development Cookbook

Contents:

  1. Chapter 1: Introduction to Modern OpenGL Done
  2. Chapter 2: 3D Viewing and Object Picking Done
  3. Chapter 3: Offscreen Rendering and Environment Mapping Done
  4. Chapter 4: Lights and Shadows Done
  5. Chapter 5: Mesh Model Formats and Particle Systems Done
  6. Chapter 6: GPU-based Alpha Blending and Global Illumination DONE
  7. Chapter 7: GPU-based Volume Rendering Techniques TODO
  8. Chapter 8: Skeletal and Physically-based Simulation on the GPU TODO