diff --git a/include/RED4ext/Scripting/Natives/gameIAttachmentSlotsListener.hpp b/include/RED4ext/Scripting/Natives/gameIAttachmentSlotsListener.hpp index 3847e604c..4a4f5e631 100644 --- a/include/RED4ext/Scripting/Natives/gameIAttachmentSlotsListener.hpp +++ b/include/RED4ext/Scripting/Natives/gameIAttachmentSlotsListener.hpp @@ -13,19 +13,19 @@ struct IAttachmentSlotsListener : IScriptable static constexpr const char* NAME = "gameIAttachmentSlotsListener"; static constexpr const char* ALIAS = "AttachmentSlotsListener"; - virtual void OnItemEquippingStarted(const ItemID& aItemID, TweakDBID aSlotID); // 110 - virtual void OnItemEquippingCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 118 - virtual void OnItemEquipped(const ItemID& aItemID, TweakDBID aSlotID); // 120 - virtual void OnItemEquippedComplete(const ItemID& aItemID, TweakDBID aSlotID); // 128 - virtual void OnItemEquippedVisual(const ItemID& aItemID, TweakDBID aSlotID); // 130 - virtual void OnItemUnequippingStarted(const ItemID& aItemID, TweakDBID aSlotID); // 138 - virtual void OnItemUnequippingCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 140 - virtual void OnItemUnequipped(const ItemID& aItemID, TweakDBID aSlotID); // 148 - virtual void OnItemUnequippedComplete(const ItemID& aItemID, TweakDBID aSlotID); // 150 - virtual void OnAttachmentPreRefreshed(const ItemID& aItemID, TweakDBID aSlotID); // 158 - virtual void OnAttachmentRefreshed(const ItemID& aItemID, TweakDBID aSlotID); // 160 - virtual void OnChangeAppearanceComplete(const ItemID& aItemID, TweakDBID aSlotID); // 168 - virtual void OnChangeAppearanceCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 170 + virtual void OnItemEquippingStarted(const ItemID& aItemID, TweakDBID aSlotID); // 108 + virtual void OnItemEquippingCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 110 + virtual void OnItemEquipped(const ItemID& aItemID, TweakDBID aSlotID); // 118 + virtual void OnItemEquippedComplete(const ItemID& aItemID, TweakDBID aSlotID); // 120 + virtual void OnItemEquippedVisual(const ItemID& aItemID, TweakDBID aSlotID); // 128 + virtual void OnItemUnequippingStarted(const ItemID& aItemID, TweakDBID aSlotID); // 130 + virtual void OnItemUnequippingCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 138 + virtual void OnItemUnequipped(const ItemID& aItemID, TweakDBID aSlotID); // 140 + virtual void OnItemUnequippedComplete(const ItemID& aItemID, TweakDBID aSlotID); // 148 + virtual void OnAttachmentPreRefreshed(const ItemID& aItemID, TweakDBID aSlotID); // 150 + virtual void OnAttachmentRefreshed(const ItemID& aItemID, TweakDBID aSlotID); // 158 + virtual void OnChangeAppearanceComplete(const ItemID& aItemID, TweakDBID aSlotID); // 160 + virtual void OnChangeAppearanceCanceled(const ItemID& aItemID, TweakDBID aSlotID); // 168 }; RED4EXT_ASSERT_SIZE(IAttachmentSlotsListener, 0x40); } // namespace game diff --git a/include/RED4ext/Scripting/Natives/gameITransactionSystem.hpp b/include/RED4ext/Scripting/Natives/gameITransactionSystem.hpp index 27d97628c..7396d68f3 100644 --- a/include/RED4ext/Scripting/Natives/gameITransactionSystem.hpp +++ b/include/RED4ext/Scripting/Natives/gameITransactionSystem.hpp @@ -22,9 +22,9 @@ struct ITransactionSystem : IGameSystem virtual void sub_1B8() = 0; // 1B8 virtual void sub_1C0() = 0; // 1C0 virtual void sub_1C8() = 0; // 1C8 - virtual void sub_1D0() = 0; // 1D0 - virtual CName* GetItemAppearance(CName& aAppearance, IScriptable* aOwner, const ItemID& aItemID) = 0; // 1D8 - virtual void ResetItemAppearance(IScriptable* aOwner, const ItemID& aItemID) = 0; // 1E0 + virtual CName* GetItemAppearance(CName& aAppearance, IScriptable* aOwner, const ItemID& aItemID) = 0; // 1D0 + virtual void ResetItemAppearance(IScriptable* aOwner, const ItemID& aItemID) = 0; // 1D8 + virtual void sub_1E0() = 0; // 1E0 virtual void sub_1E8() = 0; // 1E8 virtual void sub_1F0() = 0; // 1F0 virtual void sub_1F8() = 0; // 1F8 @@ -84,9 +84,9 @@ struct ITransactionSystem : IGameSystem virtual void sub_3A8() = 0; // 3A8 virtual void sub_3B0() = 0; // 3B0 virtual void sub_3B8() = 0; // 3B8 - virtual void sub_3C0() = 0; // 3C0 - virtual bool IsSlotEmpty(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3C8 - virtual bool IsSlotSpawning(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3D0 + virtual bool IsSlotEmpty(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3C0 + virtual bool IsSlotSpawning(IScriptable* aOwner, TweakDBID aSlotID) = 0; // 3C8 + virtual void sub_3D0() = 0; // 3D0 virtual void sub_3D8() = 0; // 3D8 virtual void sub_3E0() = 0; // 3E0 virtual void sub_3E8() = 0; // 3E8 @@ -110,9 +110,9 @@ struct ITransactionSystem : IGameSystem virtual void sub_478() = 0; // 478 virtual void sub_480() = 0; // 480 virtual void sub_488() = 0; // 488 - virtual void sub_490() = 0; // 490 - virtual void RegisterSlotListener(IScriptable* aOwner, Handle aListener) = 0; // 498 - virtual void UnregisterSlotListener(IScriptable* aOwner, Handle aListener) = 0; // 4A0 + virtual void RegisterSlotListener(IScriptable* aOwner, Handle aListener) = 0; // 490 + virtual void UnregisterSlotListener(IScriptable* aOwner, Handle aListener) = 0; // 498 + virtual void sub_4A0() = 0; // 4A0 virtual void sub_4A8() = 0; // 4A8 virtual void sub_4B0() = 0; // 4B0 virtual void sub_4B8() = 0; // 4B8