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osdriver kernel exploit reliability in 5.3.2 #32

@deleterrrr

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@deleterrrr

There is a solved issue regarding this but it wasn't really solved, a comment from @MarioNumber1 #9 (comment) explains why the issue is occurring.

I can't get osdriver to work on my 5.3.2 wiiu after having it working every time previously and there's quite a bit of advice floating around surrounding this so I'm just going to list what I've tried and some questions that I have.

wiiu history is a Lego City Undercover bundle upgraded to 5.3.2 using Splatoon.

Originally it took me 20~ attempts to run the exploit successfully the first time, every attempt up until the time that it worked froze the browser bar half way and then put some artefacts on the screen and locked up the console, requiring a hard reset. Every time after the first successful attempt it would succeed or fail the race attack with the correct error message.

Then I compiled loadiine myself to skip some of the screens and changed over to self hosted exploits rather than using the wiibrew address I had used previously. I thought that I should probably clear out all the wiiu browser settings in the process of switching over to use my own .elfs - and now I can't get the (unchanged) osdriver exploit to run reliably.

Some questions I have -
Does server speed matter for the exploit?

Are we aiming to have more memory used or less when the exploit runs?
(I would say that less is better as I have seen reports of the exploit working when the quick start menu is used on the Wii controller, I have also experienced this however it doesn't seem to 'cache' the exploit like it did the first time I succeeded in running it.)

How can I debug this further? I know little about how this works at the moment but if I can help at all I will.

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