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If all bots are on the same spot, with the same memories, attempting to perform the same task,
they will desperately fight for the first one to do it, causing issues.
This means that for instance if all of them are trying to destroy a block, then the first one in the queue will destroy the block, and the others will attempt to do so right after (because in the previous task cycle they confirmed the block exists), and fail. They will not break out of this cycle until an element of randomness enters through the tasks (because then their sequential execution on the same task cycle will lead to different random variables, from the same random number generator). This can cause severe lag.
The text was updated successfully, but these errors were encountered:
If all bots are on the same spot, with the same memories, attempting to perform the same task,
they will desperately fight for the first one to do it, causing issues.
This means that for instance if all of them are trying to destroy a block, then the first one in the queue will destroy the block, and the others will attempt to do so right after (because in the previous task cycle they confirmed the block exists), and fail. They will not break out of this cycle until an element of randomness enters through the tasks (because then their sequential execution on the same task cycle will lead to different random variables, from the same random number generator). This can cause severe lag.
The text was updated successfully, but these errors were encountered: