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.config/.vitepress/config.mts

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// https://vitepress.dev/reference/site-config
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export default defineConfig({
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title: "微信小游戏团结/Unity快适配",
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title: "微信小游戏Unity/团结快适配",
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description: "Wechat Mini Game Unity engine adapter documents.",
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themeConfig: {
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logo: '/image/vitepress/icon.png',
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{ text: "技术原理", link: "/Design/Summary" },
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{ text: "兼容性评估", link: "/Design/Evaluation" },
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{ text: "推荐引擎版本", link: "/Design/UnityVersion" },
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{ text: "技术常见问题QA", link: "/Design/DevelopmentQAList" },
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],
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},
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{
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items: [
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{ text: "开发错误调试与排查", link: "/Design/DebugAndException" },
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{ text: "现网错误日志上报与排查", link: "/Design/IssueForProduction" },
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{ text: "MiniGameConfig.asset 说明", link: "/Design/AssetDescription" },
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],
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},
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{

.config/dotnet-tools.json

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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"csharpier": {
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"version": "0.28.2",
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"commands": [
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"dotnet-csharpier"
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],
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"rollForward": false
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}
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}
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}

.editorconfig

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# Remove the line below if you want to inherit .editorconfig settings from higher directories
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root = true
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#### Core EditorConfig Options ####
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[*]
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# Indentation and spacing: https://github.com/editorconfig/editorconfig/wiki/EditorConfig-Properties
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indent_style = space
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indent_size = 4
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end_of_line = crlf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = false
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# C# files
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[*.cs]
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# C# formatting options: https://learn.microsoft.com/en-us/dotnet/fundamentals/code-analysis/style-rules/csharp-formatting-options
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csharp_new_line_before_open_brace = all
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csharp_new_line_before_else = true
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csharp_new_line_before_catch = true
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csharp_new_line_before_finally = true
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csharp_new_line_before_members_in_object_initializers = true
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csharp_new_line_before_members_in_anonymous_types = true
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csharp_new_line_between_query_expression_clauses = true
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#### .NET Coding Conventions ####
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# this. and Me. preferences
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dotnet_style_qualification_for_method = true
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#### Diagnostic configuration ####
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# CA1000: Do not declare static members on generic types
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dotnet_diagnostic.CA1000.severity = warning

.gitignore

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node_modules
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.config/.vitepress/dist
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.config/.vitepress/cache
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Demo/API_V2/Assets/WX-WASM-SDK-V2/Editor/MiniGameConfig.asset

CHANGELOG.md

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Others - 其他
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-->
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SDK安装指引:[微信小游戏Unity、团结引擎转换插件WXSDK](Design/SDKInstaller.md)
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## 稳定版本
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1. UnityPackage:[下载地址](https://game.weixin.qq.com/cgi-bin/gamewxagwasmsplitwap/getunityplugininfo?download=1)
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2. PackageManager: [git地址](https://github.com/wechat-miniprogram/minigame-tuanjie-transform-sdk.git)
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2. PackageManager(git URL): https://github.com/wechat-miniprogram/minigame-tuanjie-transform-sdk.git
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## 2024-8-13 【重要更新】
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### Feature
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* 普通: 横竖屏切换,PC窗口大小自动适配
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* 普通: PC分辨率模糊,自动调节dpr属性
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### Fixed
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* 严重:修复多点触控产生的异常
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* 普通:适配2021,去_JS_Focus_Window
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* 普通:修复多线程压缩的扩展名判定
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## 2024-7-09 【普通更新】
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### Feature
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* 普通:兼容2022新增的音频API
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* 普通:更快的转换打包速度
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* 普通:Unity侧添加设置分辨率接口
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### Fixed
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* 普通:临时兼容wk 17.5暂停音频无法恢复的bug
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* 普通:Touch id在特定情况丢失
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* 普通:使用微信压缩纹理工具sprite atlas版本被修改
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## 2024-5-17 【普通更新】
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### Fixed

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