diff --git a/renderer/Background.ts b/renderer/Background.ts index ee83994..5ed67b8 100644 --- a/renderer/Background.ts +++ b/renderer/Background.ts @@ -56,13 +56,13 @@ export const BITMASK_TO_TILE_INDEX = { } as const; const neighborOffsets = [ + [0, -1], + [1, -1], + [1, 0], [1, 1], [0, 1], [-1, 1], - [1, 0], [-1, 0], - [1, -1], - [0, -1], [-1, -1], ] as const; @@ -118,10 +118,6 @@ export async function generateBg( for (let y = 0; y < map.length; y++) { for (let x = 0; x < map[y].length; x++) { - if (map[y][x] !== "R") { - continue; - } - const bitMask = getBitMask(map, x, y); const tileIdx = BITMASK_TO_TILE_INDEX[bitMask]; diff --git a/renderer/Renderer.ts b/renderer/Renderer.ts index e690509..99a0199 100644 --- a/renderer/Renderer.ts +++ b/renderer/Renderer.ts @@ -172,7 +172,8 @@ export class Renderer { return assets.player; } case EntityType.Rock: { - return assets.rock; + // return assets.rock; + return null; } case EntityType.Zombie: { if (entity.hasVisualEvent(VisualEventType.Destructured)) {