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viking.js
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104 lines (87 loc) · 2.43 KB
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// Soldier
class Soldier {
constructor(health, strength) {
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}
recieveDamage(damage) {
this.health -= damage;
}
}
// Viking
class Viking extends Soldier {
constructor(name, health, strength) {
super(health, strength);
this.name = name;
}
recieveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `${this.name} has recieved ${damage} points of damage`;
} else {
return `${this.name} has died in act of combat`;
}
}
battleCry() {
return 'Odin Owns You All!';
}
}
// Saxon
class Saxon extends Soldier {
recieveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `A Saxon has received ${damage} points of damage`;
} else {
return 'A Saxon has died in combat';
}
}
}
// War
class War {
constructor() {
this.VikingArmy = [];
this.SaxonArmy = [];
}
addViking(viking) {
this.VikingArmy.push(viking);
}
addSaxon(Saxon) {
this.SaxonArmy.push(Saxon);
}
vikingAttack() {
const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length);
const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)];
const result = this.saxonArmy[randomSaxonIndex].receiveDamage(randomViking.strength);
if (this.saxonArmy[randomSaxonIndex].health <= 0) {
this.saxonArmy.splice(randomSaxonIndex, 1);
}
return result;
}
saxonAttack() {
const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length);
const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)];
const result = this.vikingArmy[randomVikingIndex].receiveDamage(randomSaxon.strength);
if (this.vikingArmy[randomVikingIndex].health <= 0) {
this.vikingArmy.splice(randomVikingIndex, 1);
}
return result;
}
showStatus() {
if (this.saxonArmy.length === 0) {
return "Vikings have won the war of the century!";
} else if (this.vikingArmy.length === 0) {
return "Saxons have fought for their lives and survived another day...";
} else {
return "Vikings and Saxons are still in the thick of battle.";
}
}
}
// The following is required to make unit tests work.
/* Environment setup. Do not modify the below code. */
if (typeof module !== 'undefined') {
module.exports = { Soldier, Viking, Saxon, War };
}