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viking.js
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117 lines (95 loc) · 2.7 KB
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// Soldier
class Soldier {
constructor (health, strength){
this.health = health;
this.strength = strength;
}
attack() {
return this.strength;
}
receiveDamage(damage) {
this.health -= damage;
}
}
// Viking
class Viking extends Soldier {
constructor (name, health, strength) {
super (health, strength);
this.name = name;
}
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `${this.name} has recieved ${damage} points of damage.`;
}
else {
return `${this.name} has died in act of combat`;
}
}
battleCry() {
return 'Odin Owns You All!'
}
}
// Saxon
class Saxon extends Soldier {
constructor (health, strength, name) {
super(health, strength);
this.name = name;
}
receiveDamage(damage) {
this.health -= damage;
if (this.health > 0) {
return `${this.name} has recieved ${damage} points of damage.`;
}
else {
return `${this.name} has died in combat`;
}
}
}
// War
class War {
constructor() {
this.vikingArmy = [];
this.saxonArmy = [];
}
addViking(viking) {
this.vikingArmy.push(viking);
}
addSaxon(saxon) {
this.saxonArmy.push(saxon);
}
vikingAttack() {
const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)];
const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)];
const result = randomSaxon.receiveDamage(randomViking.attack());
if (randomSaxon.health <= 0) {
this.saxonArmy = this.saxonArmy.filter(saxon.health > 0);
}
return result;
}
saxonAttack() {
const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)];
const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)];
const result = randomViking.receiveDamage(randomSaxon.attack());
if (randomViking.health <= 0) {
this.vikingArmy = this.vikingArmy.filter(viking.health > 0);
}
return result;
}
showStatus() {
if (this.vikingArmy.length === 0 && this.saxonArmy.length >= 1) {
return "Saxons have fought for their lives and survived another day...";
}
else if (this.saxonArmy.length === 0 && this.vikingArmy.length >=1) {
return "Vikings have won the war of the Century!";
}
else {
return "Vikings and Saxons are still in the thick of battle."
}
}
}
// The following is required to make unit tests work.
/* Environment setup. Do not modify the below code. */
if (typeof module !== 'undefined') {
module.exports = { Soldier, Viking, Saxon, War };
}