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Following the heat map input format used in deck.gl https://deck.gl/docs/api-reference/aggregation-layers/heatmap-layer. |
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Replies: 2 comments 5 replies
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I haven't tried this, but...
You'll certainly end up writing some custom code for this. |
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Hi @nishadhka, thanks for the suggestion! ParticleLayer doesn't support this, because it's more similar to BitmapLayer, it expects a gridded texture. As @JannikGM pointed out (thanks!), HeatmapLayer generates a texture from arbitrary points internally, so you could be able to re-use HeatmapLayer code for generating such texture, and use it here. The current target use case of ParticleLayer is to visualize data from data sources which already provide gridded data, such as GFS. I guess your use case is a bit more low-level, to visualize data from isolated meteorological stations? |
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I haven't tried this, but...
imageis just forwarded as a uniform, so you should be able to pass another Luma texture (such as the heatmap output).