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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>抽奖程序</title>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@3.3.7/dist/css/bootstrap.min.css" rel="stylesheet">
<!-- jQuery (Bootstrap 的所有 JavaScript 插件都依赖 jQuery,所以必须放在前边) -->
<script src="https://cdn.jsdelivr.net/npm/jquery@1.12.4/dist/jquery.min.js"></script>
<!-- 加载 Bootstrap 的所有 JavaScript 插件。你也可以根据需要只加载单个插件。 -->
<script src="https://cdn.jsdelivr.net/npm/bootstrap@3.3.7/dist/js/bootstrap.min.js"></script>
<link rel="stylesheet" type="text/css" href="./index.css" />
<style>
* {
margin: 0px;
}
</style>
</head>
<body>
<!-- <div class="bg"> -->
<!-- 雪花 -->
<div class="sknow">
<div class="Wrapper">
</div>
</div>
<!-- 整体一个大盒子,用来加背景图片 -->
<div class="bg">
<!-- header内容:动态元宝 -->
<div class="border">
<div class="header">
</ul>
</div> -->
<!-- 左面内容:显示每次抽奖情况 -->
<div class="left">
<!-- 中奖信息 -->
<div id="message">
<div id="bonus">奖金合计</div>
<div id="total"></div>
</div>
</div>
<!-- 右面内容:显示抽奖 -->
<div class="right">
<div class="lucky">
<!-- 上面视频盒子 -->
<div class="video">
<img src="./pic/小球框.png" class="kuang">
<div class="ballBox">
<div class="ball">1</div>
<div class="ball">2</div>
<div class="ball">3</div>
<div class="ball">4</div>
<div class="ball">5</div>
<div class="ball">6</div>
<div class="ball">7</div>
<div class="ball">8</div>
<div class="ball">9</div>
</div>
</div>
<!-- 掉落球的管 -->
<img src="./pic/灯管2.0.png" alt="" class="lamp">
<div class="tube">
</div>
<!-- 装三个球的透明盒子 -->
<div class="tsBox">
<img src="./pic/水池.png" alt="" class="pool">
</div>
<!-- 提示信息 -->
<div class="keypress">
<img id="img" src="./pic/千库网_科技按钮_元素编号12576764.png" alt="" width="300px" height="150px">
按下键盘空格键进行抽奖
<img id="img_2" src="./pic/pointer.png" alt="" width="120px">
</div>
</div>
</div>
<div class="motel">
<button class="submit btn btn-danger">回车提交</button>
<p class="sum"
style="color:rgb(206, 206, 28); text-shadow: black 6px 6px 6px; font-size: 3em; font-weight: 800;">
<!-- rgb(206, 206, 28) -->
</p>
</div>
</div>
</div>
<div class="big_contain">
<div class="curtian">
<img class="left-curtian" src='./pic/left-curtian.png'>
<img class="right-curtian" src="./pic/right-curtian.png">
</div>
</div>
<div id="prompt">
</div>
<div class="">
<div class="logo-box">
<img class="logo" src="./pic/logo.png">
<div class="big-border">
<img id="motel_border" src="./pic/motel_border.png" alt="">
</div>
</div>
</div>
<script>
$(function () {
//===================== 九个小球动的函数方法
var ball = document.querySelectorAll('.ball');
var vallBox = document.querySelector('.ballBox')
// 小球停止移动后的惯性停止
var ballX1 = ball[0].offsetLeft;
var ballY1 = ball[0].offsetTop;
var ballX2 = ball[1].offsetLeft;
var ballY2 = ball[1].offsetTop;
var ballX3 = ball[2].offsetLeft;
var ballY3 = ball[2].offsetTop;
var ballX4 = ball[3].offsetLeft;
var ballY4 = ball[3].offsetTop;
var ballX5 = ball[4].offsetLeft;
var ballY5 = ball[4].offsetTop;
var ballX6 = ball[5].offsetLeft;
var ballY6 = ball[5].offsetTop;
var ballX7 = ball[6].offsetLeft;
var ballY7 = ball[6].offsetTop;
var ballX8 = ball[7].offsetLeft;
var ballY8 = ball[7].offsetTop;
var ballX9 = ball[8].offsetLeft;
var ballY9 = ball[8].offsetTop;
var directX1 = 1;
var directY1 = 1;
var directX2 = 1;
var directY2 = 1;
var directX3 = 1;
var directY3 = 1;
var directX4 = 1;
var directY4 = 1;
var directX5 = 1;
var directY5 = 1;
var directX6 = 1;
var directY6 = 1;
var directX7 = 1;
var directY7 = 1;
var directX8 = 1;
var directY8 = 1;
var directX9 = 1;
var directY9 = 1;
function ballMove() {
ballX1 += 2 * directX1;
ballY1 += 2 * directY1;
ballX2 += 3 * directX2;
ballY2 += 3 * directY2;
ballX3 += 2 * directX3;
ballY3 += 2 * directY3;
ballX4 += 3 * directX4;
ballY4 += 3 * directY4;
ballX5 += 2 * directX5;
ballY5 += 2 * directY5;
ballX6 += 3 * directX6;
ballY6 += 3 * directY6;
ballX7 += 2 * directX7;
ballY7 += 2 * directY7;
ballX8 += 3 * directX8;
ballY8 += 3 * directY8;
ballX9 += 2 * directX9;
ballY9 += 2 * directY9;
ball[0].style.top = ballY1 + 'px';
ball[0].style.left = ballX1 + 'px';
ball[1].style.top = ballY2 + 'px';
ball[1].style.left = ballX2 + 'px';
ball[2].style.top = ballY3 + 'px';
ball[2].style.left = ballX3 + 'px';
ball[3].style.top = ballY4 + 'px';
ball[3].style.left = ballX4 + 'px';
ball[4].style.top = ballY5 + 'px';
ball[4].style.left = ballX5 + 'px';
ball[5].style.top = ballY6 + 'px';
ball[5].style.left = ballX6 + 'px';
ball[6].style.top = ballY7 + 'px';
ball[6].style.left = ballX7 + 'px';
ball[7].style.top = ballY8 + 'px';
ball[7].style.left = ballX8 + 'px';
ball[8].style.top = ballY9 + 'px';
ball[8].style.left = ballX9 + 'px';
//判断转向
if (ballX1 + ball[0].offsetWidth >= vallBox.offsetWidth || ballX1 <= 0) {
directX1 = -directX1;
}
if (ballY1 + ball[0].offsetHeight >= vallBox.offsetHeight || ballY1 <= 0) {
directY1 = -directY1;
}
if (ballX2 + ball[1].offsetWidth >= vallBox.offsetWidth || ballX2 <= 0) {
directX2 = -directX2;
}
if (ballY2 + ball[1].offsetHeight >= vallBox.offsetHeight || ballY2 <= 0) {
directY2 = -directY2;
}
if (ballX3 + ball[2].offsetWidth >= vallBox.offsetWidth || ballX3 <= 0) {
directX3 = -directX3;
}
if (ballY3 + ball[2].offsetHeight >= vallBox.offsetHeight || ballY3 <= 0) {
directY3 = -directY3;
}
if (ballX4 + ball[3].offsetWidth >= vallBox.offsetWidth || ballX4 <= 0) {
directX4 = -directX4;
}
if (ballY4 + ball[3].offsetHeight >= vallBox.offsetHeight || ballY4 <= 0) {
directY4 = -directY4;
}
if (ballX5 + ball[4].offsetWidth >= vallBox.offsetWidth || ballX5 <= 0) {
directX5 = -directX5;
}
if (ballY5 + ball[4].offsetHeight >= vallBox.offsetHeight || ballY5 <= 0) {
directY5 = -directY5;
}
if (ballX6 + ball[5].offsetWidth >= vallBox.offsetWidth || ballX6 <= 0) {
directX6 = -directX6;
}
if (ballY6 + ball[5].offsetHeight >= vallBox.offsetHeight || ballY6 <= 0) {
directY6 = -directY6;
}
if (ballX7 + ball[6].offsetWidth >= vallBox.offsetWidth || ballX7 <= 0) {
directX7 = -directX7;
}
if (ballY7 + ball[6].offsetHeight >= vallBox.offsetHeight || ballY7 <= 0) {
directY7 = -directY7;
}
if (ballX8 + ball[7].offsetWidth >= vallBox.offsetWidth || ballX8 <= 0) {
directX8 = -directX8;
}
if (ballY8 + ball[7].offsetHeight >= vallBox.offsetHeight || ballY8 <= 0) {
directY8 = -directY8;
}
if (ballX9 + ball[8].offsetWidth >= vallBox.offsetWidth || ballX9 <= 0) {
directX9 = -directX9;
}
if (ballY9 + ball[8].offsetHeight >= vallBox.offsetHeight || ballY9 <= 0) {
directY9 = -directY9;
}
}
//====================================================== 小球移动封装<完>
// 定义每个球出现的数字,其中6和8出现概率较大
var arr = ["1", "2", "3", "4", "5", "6", "6", "6", "6", "6", "6", "6", "7", "8", "8", "8", "8", "8",
"8",
] //共19个数字
var timer;
//设置分数
let score = '';
//存放分数
let container = [];
//存放分数的索引值
let index = 0;
//合计金额
let total = 0;
//判断抽奖机中的小球是否运动以及盒子中的小球是否出现
let boolean = false;
var flag = true;
var timerIndex;
$(document).on("keydown", function (ev) {
var random = Math.random() * 19;
var random2 = Math.random() * 19;
var random3 = Math.random() * 19;
rd = parseInt(random);
rd2 = parseInt(random2);
rd3 = parseInt(random3);
console.log(rd);
var sum = new Array();
for (let i = 0; i < 9; i++) {
sum[i] = arr[rd];
sum[i] = arr[rd2];
sum[i] = arr[rd3];
}
clearTimeout(
timerIndex
) //延时器可以写在if里面,也可以写在外面,如果写在外面,必须清理延时器,否则会创建多个延时器,导致flag很快为true,就一直输出1;如果写在里面,想要执行定时器,必须通过if语句,确保了定时器的安全
// 点击一次空格,出现三个球
if (flag == true) {
flag = false;
if (ev.keyCode == 32) {
// clearInterval(timer);
boolean = !boolean;
if (boolean) {
timer = setInterval(ballMove, 1);
$('.tube').empty();
} else {
// clearInterval(timer);
$('.tube').prepend("<span class='move'>" + arr[rd] + "</span>");
$('.border').prepend("<div class='arrow-l'></div>");
if ($('.tube span').length > 0) {
var i = $('.tube span').length;
$(".tube").children('.move').animate({
top: "+=145px"
}, 300);
// $(".tube").children('.move').css('transform','rotateX(90deg)')
var left = i * 50 - 25;
$(".tube").children('.move').animate({
left: "+=" + left + "px"
}, 300);
$('.tube span').removeClass("move");
score += arr[rd];
$('.arrow-l').animate({
left: "-=600px",
opacity: 0
}, 1000)
}
$('.tube').prepend("<span class='move'>" + arr[rd2] + "</span>");
if ($('.tube span').length > 0) {
var i = $('.tube span').length;
$(".tube").children('.move').animate({
top: "+=145px"
}, 300);
// $(".tube").children('.move').css('transform','rotateX(90deg)')
var left = i * 50 - 25;
$(".tube").children('.move').animate({
left: "+=" + left + "px"
}, 300);
$('.tube span').removeClass("move");
score += arr[rd2];
}
$('.tube').prepend("<span class='move'>" + arr[rd3] + "</span>");
if ($('.tube span').length > 0) {
var i = $('.tube span').length;
$(".tube").children('.move').animate({
top: "+=145px"
}, 300);
// $(".tube").children('.move').css('transform','rotateX(90deg)')
var left = i * 50 - 25;
$(".tube").children('.move').animate({
left: "+=" + left + "px"
}, 300);
$('.tube span').removeClass("move");
score += arr[rd3];
}
setTimeout(function () {
clearInterval(timer);
ball[0].style.top = 10 + 'px';
ball[0].style.left = 10 + 'px';
// console.log(ball[0].style.top);
ball[1].style.top = 10 + 'px';
ball[1].style.left = 67 + 'px';
ball[2].style.top = 10 + 'px';
ball[2].style.left = 124 + 'px';
ball[3].style.top = 67 + 'px';
ball[3].style.left = 10 + 'px';
ball[4].style.top = 67 + 'px';
ball[4].style.left = 67 + 'px';
ball[5].style.top = 67 + 'px';
ball[5].style.left = 124 + 'px';
ball[6].style.top = 124 + 'px';
ball[6].style.left = 10 + 'px';
ball[7].style.top = 124 + 'px';
ball[7].style.left = 67 + 'px';
ball[8].style.top = 124 + 'px';
ball[8].style.left = 124 + 'px';
}, 10)
}
//当三个球都出现后获得其数值
if ($('.tube span').length == 3) {
container.push(score)
console.log("index:" + index);
$('#message').append('<div class="active">' + "第" + (index + 1) + "次:" +
container[index] + "元" + '</div>')
total += parseInt(container[index]);
index++;
score = '';
}
// 如果金额大于2000:抽奖结束,祝你生活愉快
if (total > 2000) {
// alert(878);
$('.motel').css('display', 'block');
$('#motel_border').css('display', 'block');
$('.sum').prepend('<p class="sum">总金额为:' + total + '元</p>')
// $('.active').empty();
$('.Wrapper').empty();
setTimeout(function () {
clearInterval(timer);
for (var i = 0; i < 620; i++) {
createSnow();
}
total = 0;
$('#myModal').modal('show');
}, 600)
$(document).off("keydown")
$(document).on("keydown", function (ev) {
if (ev.keyCode == 13) {
window.location.reload();
}
})
}
}
}
timerIndex = setTimeout(function () {
flag = true;
}, 300)
})
//------------------------制作雪花背景----------------------------
//获取屏幕宽高
var windowWidth = window.screen.width * 2;
var windowHeight = window.screen.height * 2;
//创建雪花
function createSnow() {
var left = 0;
var top = 0;
//定义一个初始化随机数,使雪花在屏幕中
var left_random = Math.random() * windowWidth;
var top_random = Math.random() * windowHeight;
var wrapper = document.getElementsByClassName("Wrapper")[0];
//创建并添加子元素并设置类的动画属性
var div = document.createElement("div");
div.className = "snow";
div.style.transform = "scale(" + Math.random() + ")";
wrapper.appendChild(div);
//定时器控制雪花飘落
setInterval(function () {
left += 0.3;
top += 0.3;
div.style.left = left_random + left + "px";
div.style.top = top_random + top + "px";
//如果雪花跑到屏幕外面了,让雪花重新返回屏幕顶部
if (left_random + left >= windowWidth) {
left_random = Math.random();
left = 0;
}
if (top_random + top >= windowHeight) {
top_random = Math.random();
top = 0;
}
}, 1)
}
})
//----------------------------------背景---------------------------------
function animate(obj, target, callback) {
clearInterval(obj.timer);
obj.timer = setInterval(function () {
var step = (target - obj.offsetLeft) / 10;
step = step > 0 ? Math.ceil(step) : Math.floor(step);
if (obj.offsetLeft == target) {
// 停止计时器
clearInterval(obj.timer);
//回调函数写到定时器结束里面
if (callback) {
//调用函数
callback();
}
}
//把每次加1的这个步长值改为一个慢慢变小的值 (目标值 - 现在的位置) / 10
obj.style.left = obj.offsetLeft + step + 'px';
}, 50);
}
</script>
</body>
</html>