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Releases: vsg-dev/VulkanSceneGraph

VulkanSceneGraph-1.0.4

20 Mar 17:29

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What's Changed

  • Creation of dedicated VulkanSceneGraph website which provides a new home for documentation previously held within the VulkanSceneGraph repository, and adds online reference docs and links to tutorials etc.
  • Replace RTX Mesh Shaders classes with cross vendor Khronos Mesh Shaders. by @robertosfield in #745
  • Added SpvOptions::generateDebugInfo support to ShaderCompileSettings. by @robertosfield in #748 and @timoore in #749
    Tim Moore has written this tutorial on how to set up generation of shader debug info and use it with RenderDoc
  • Merge master into 1.0 branch in prep for 1.0.4 release by @vsg-dev in #752
  • Add missing member functions for VertexDraw by @timoore in #754
  • Merge fixes from master. by @vsg-dev in #755

Full Changelog: VulkanSceneGraph-1.0.3...VulkanSceneGraph-1.0.4

VulkanSceneGraph-1.0.3 release

02 Mar 19:07

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Major changes in this release are:

  • Building of glslang source code directly into the VulkanSceneGraph library, avoiding the need to link against glslang and SPIRV-Tools as external libraries. Now the only dependency is Vulkan, C++17 and CMake and ensures that all platforms have the same shader compilation features available at all times.
  • Instanced billboards with scaling support, all managed in the vertex shader with no CPU overhead.
  • Rendering whole earth Bing Maps paged imagery.
  • Support for aliasing extensions when loading data.
  • New .txt Reader for reading ascii files as vsg::stringValue making it easier to read configuration files etc. in a coherent way that fully supports use with http and local file caching.
  • Improvements to Windows and macOS keyboard mappings that ensure the same mappings are used on all platforms.
  • Improved handling of two sided lighting.

VulkanSceneGraph 1.0.2 maintenance release

11 Dec 17:21

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The main fix that justified this release was a fix of a race condition in vsg::CompileManager, also included are improvements in full screen support on macOS, and the addition of vsg::fileType(Path) and vsg::getDirectoryContents(Path) functions. Further details of changes be found on discussion thread :#645.

VulkanSceneGraph 1.0.1 maintenance release

04 Dec 19:26

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Bug fixes and refinements.

VulkanSceneGraph-1.0.0 release

13 Nov 21:51

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Vulkan now has professional grade Scene Graph that can handle the needs of vis-sim, scientific, engineering, GIS, compute and games markets, making it easier to use Vulkan and get the best performance from it.