|
| 1 | +import os |
| 2 | +import arrays |
| 3 | + |
| 4 | +enum Tile { |
| 5 | + wall |
| 6 | + box1 |
| 7 | + box2 |
| 8 | + empty |
| 9 | +} |
| 10 | + |
| 11 | +struct Vector { |
| 12 | +pub: |
| 13 | + // Change to immutable |
| 14 | + x int |
| 15 | + y int |
| 16 | +} |
| 17 | + |
| 18 | +fn (v Vector) update(other Vector) Vector { |
| 19 | + return Vector{other.x, other.y} |
| 20 | +} |
| 21 | + |
| 22 | +fn (v Vector) add(other Vector) Vector { |
| 23 | + return Vector{v.x + other.x, v.y + other.y} |
| 24 | +} |
| 25 | + |
| 26 | +fn (v Vector) sub(other Vector) Vector { |
| 27 | + return Vector{v.x - other.x, v.y - other.y} |
| 28 | +} |
| 29 | + |
| 30 | +fn (v Vector) mul(other Vector) Vector { |
| 31 | + return Vector{v.x * other.x, v.y * other.y} |
| 32 | +} |
| 33 | + |
| 34 | +fn (v Vector) eq(other Vector) bool { |
| 35 | + return v.x == other.x && v.y == other.y |
| 36 | +} |
| 37 | + |
| 38 | +fn (v Vector) clone() Vector { |
| 39 | + return Vector{v.x, v.y} |
| 40 | +} |
| 41 | + |
| 42 | +fn get_tile(grid [][]Tile, position Vector) Tile { |
| 43 | + return grid[position.y][position.x] |
| 44 | +} |
| 45 | + |
| 46 | +fn set_tile(mut grid [][]Tile, position Vector, tile Tile) { |
| 47 | + grid[position.y][position.x] = tile |
| 48 | +} |
| 49 | + |
| 50 | +fn parse_map_tile(c string) Tile { |
| 51 | + return match c { |
| 52 | + '#' { Tile.wall } |
| 53 | + 'O' { Tile.box1 } |
| 54 | + '.' { Tile.empty } |
| 55 | + '@' { Tile.empty } |
| 56 | + else { panic('Invalid tile character: ${c}') } |
| 57 | + } |
| 58 | +} |
| 59 | + |
| 60 | +fn parse_movement(c string) Vector { |
| 61 | + return match c { |
| 62 | + 'v' { Vector{0, 1} } |
| 63 | + '^' { Vector{0, -1} } |
| 64 | + '<' { Vector{-1, 0} } |
| 65 | + '>' { Vector{1, 0} } |
| 66 | + else { panic('Invalid movement character: ${c}') } |
| 67 | + } |
| 68 | +} |
| 69 | + |
| 70 | +fn find_both_boxes(grid [][]Tile, position Vector) []Vector { |
| 71 | + tile := get_tile(grid, position) |
| 72 | + if tile == .box1 { |
| 73 | + mut box2_pos := position.clone() |
| 74 | + box2_pos = box2_pos.add(Vector{1, 0}) |
| 75 | + return [position, box2_pos] |
| 76 | + } else if tile == .box2 { |
| 77 | + mut box1_pos := position.clone() |
| 78 | + box1_pos = box1_pos.add(Vector{-1, 0}) |
| 79 | + return [box1_pos, position] |
| 80 | + } |
| 81 | + panic('Invalid box position') |
| 82 | +} |
| 83 | + |
| 84 | +fn is_movable_y(grid [][]Tile, position Vector, movement Vector) bool { |
| 85 | + tile := get_tile(grid, position) |
| 86 | + if tile == .wall { |
| 87 | + return false |
| 88 | + } else if tile == .empty { |
| 89 | + return true |
| 90 | + } |
| 91 | + |
| 92 | + // Find both boxes and check if they can move |
| 93 | + boxes := find_both_boxes(grid, position) |
| 94 | + mut next_box1_pos := boxes[0].clone() |
| 95 | + mut next_box2_pos := boxes[1].clone() |
| 96 | + next_box1_pos = next_box1_pos.add(movement) |
| 97 | + next_box2_pos = next_box2_pos.add(movement) |
| 98 | + |
| 99 | + return is_movable_y(grid, next_box1_pos, movement) |
| 100 | + && is_movable_y(grid, next_box2_pos, movement) |
| 101 | +} |
| 102 | + |
| 103 | +fn move_box_y(mut grid [][]Tile, box1_pos Vector, movement Vector) { |
| 104 | + next_left_pos := box1_pos.add(movement) |
| 105 | + next_right_pos := next_left_pos.add(Vector{1, 0}) |
| 106 | + next_left_tile := get_tile(grid, next_left_pos) |
| 107 | + next_right_tile := get_tile(grid, next_right_pos) |
| 108 | + |
| 109 | + if next_left_tile == .box1 { |
| 110 | + move_box_y(mut grid, next_left_pos, movement) |
| 111 | + } else if next_left_tile == .box2 { |
| 112 | + move_box_y(mut grid, next_left_pos.add(Vector{-1, 0}), movement) |
| 113 | + } |
| 114 | + |
| 115 | + if next_right_tile == .box1 { |
| 116 | + move_box_y(mut grid, next_right_pos, movement) |
| 117 | + } |
| 118 | + |
| 119 | + set_tile(mut grid, next_left_pos, .box1) |
| 120 | + set_tile(mut grid, next_right_pos, .box2) |
| 121 | + set_tile(mut grid, box1_pos, .empty) |
| 122 | + set_tile(mut grid, box1_pos.add(Vector{1, 0}), .empty) |
| 123 | +} |
| 124 | + |
| 125 | +fn is_movable_x(grid [][]Tile, position Vector, movement Vector) ?Vector { |
| 126 | + tile := get_tile(grid, position) |
| 127 | + if tile == .wall { |
| 128 | + return none |
| 129 | + } else if tile == .empty { |
| 130 | + return position |
| 131 | + } |
| 132 | + |
| 133 | + if tile == .box1 { |
| 134 | + return is_movable_x(grid, position.add(Vector{2, 0}), movement) |
| 135 | + } else if tile == .box2 { |
| 136 | + return is_movable_x(grid, position.add(Vector{-2, 0}), movement) |
| 137 | + } |
| 138 | + return none |
| 139 | +} |
| 140 | + |
| 141 | +fn main() { |
| 142 | + data := os.read_file('movements.input')!.replace('\r', '').split('\n') |
| 143 | + separation := data.index('') |
| 144 | + |
| 145 | + // Parse the grid |
| 146 | + mut grid := [][]Tile{} |
| 147 | + for row in data[..separation] { |
| 148 | + grid << row.split('').map(parse_map_tile) |
| 149 | + } |
| 150 | + |
| 151 | + // Find robot position |
| 152 | + mut robot := Vector{0, 0} |
| 153 | + for y, row in data[..separation] { |
| 154 | + x := row.index('@') or { continue } |
| 155 | + robot = Vector{int(x), y} |
| 156 | + break |
| 157 | + } |
| 158 | + |
| 159 | + // Parse movements |
| 160 | + movements := data[separation + 1..].filter(it != '').join('').split('').map(parse_movement) |
| 161 | + |
| 162 | + // PART 1 |
| 163 | + mut robot1 := robot.clone() |
| 164 | + mut grid1 := [][]Tile{len: grid.len, init: grid[index].clone()} |
| 165 | + |
| 166 | + // Execute movements |
| 167 | + for movement in movements { |
| 168 | + mut next_robot_position := robot1.clone() |
| 169 | + next_robot_position = next_robot_position.add(movement) |
| 170 | + next_robot_tile := get_tile(grid1, next_robot_position) |
| 171 | + |
| 172 | + if next_robot_tile == .wall { |
| 173 | + continue |
| 174 | + } |
| 175 | + |
| 176 | + if next_robot_tile == .box1 { |
| 177 | + mut next_box_position := next_robot_position.clone() |
| 178 | + next_box_position = next_box_position.add(movement) |
| 179 | + mut next_box_tile := get_tile(grid1, next_box_position) |
| 180 | + |
| 181 | + for next_box_tile == .box1 { |
| 182 | + next_box_position = next_box_position.add(movement) |
| 183 | + next_box_tile = get_tile(grid1, next_box_position) |
| 184 | + } |
| 185 | + |
| 186 | + if next_box_tile == .wall { |
| 187 | + continue |
| 188 | + } |
| 189 | + |
| 190 | + set_tile(mut grid1, next_box_position, .box1) |
| 191 | + set_tile(mut grid1, next_robot_position, .empty) |
| 192 | + } |
| 193 | + |
| 194 | + robot1 = robot1.update(next_robot_position) |
| 195 | + } |
| 196 | + |
| 197 | + // Calculate part 1 |
| 198 | + mut part1 := 0 |
| 199 | + for y, row in grid1 { |
| 200 | + for x, tile in row { |
| 201 | + if tile == .box1 { |
| 202 | + part1 += (y * 100) + x |
| 203 | + } |
| 204 | + } |
| 205 | + } |
| 206 | + println('part1: ${part1}') |
| 207 | + |
| 208 | + // PART 2 |
| 209 | + mut robot2 := robot.clone() |
| 210 | + robot2 = robot2.mul(Vector{2, 1}) |
| 211 | + |
| 212 | + mut grid2 := [][]Tile{} |
| 213 | + for row in grid { |
| 214 | + mut row_tiles := [][]Tile{} |
| 215 | + for tile in row { |
| 216 | + if tile == .box1 { |
| 217 | + row_tiles << [Tile.box1, Tile.box2] |
| 218 | + } else { |
| 219 | + row_tiles << [tile, tile] |
| 220 | + } |
| 221 | + } |
| 222 | + grid2 << arrays.flatten[Tile](row_tiles) |
| 223 | + } |
| 224 | + |
| 225 | + // Execute movements for part 2 |
| 226 | + for movement in movements { |
| 227 | + next_robot_position := robot2.add(movement) |
| 228 | + next_robot_tile := get_tile(grid2, next_robot_position) |
| 229 | + |
| 230 | + if next_robot_tile == .wall { |
| 231 | + continue |
| 232 | + } |
| 233 | + |
| 234 | + if next_robot_tile in [.box1, .box2] { |
| 235 | + if movement.x == 0 { |
| 236 | + // Vertical movement logic |
| 237 | + if !is_movable_y(grid2, next_robot_position, movement) { |
| 238 | + continue |
| 239 | + } |
| 240 | + boxes := find_both_boxes(grid2, next_robot_position) |
| 241 | + move_box_y(mut grid2, boxes[0], movement) |
| 242 | + } else { |
| 243 | + // Horizontal movement logic |
| 244 | + next_box_pos := is_movable_x(grid2, next_robot_position, movement) or { continue } |
| 245 | + |
| 246 | + mut next_box_move_pos := next_box_pos |
| 247 | + mut next_box_tile := get_tile(grid2, next_box_move_pos.sub(movement)) |
| 248 | + set_tile(mut grid2, next_box_pos, next_box_tile) |
| 249 | + |
| 250 | + for next_box_tile != .empty { |
| 251 | + next_box_move_pos = next_box_move_pos.sub(movement) |
| 252 | + next_box_tile = get_tile(grid2, next_box_move_pos.sub(movement)) |
| 253 | + set_tile(mut grid2, next_box_move_pos, next_box_tile) |
| 254 | + } |
| 255 | + } |
| 256 | + } |
| 257 | + |
| 258 | + robot2 = robot2.update(next_robot_position) |
| 259 | + } |
| 260 | + |
| 261 | + // Calculate part 2 |
| 262 | + mut part2 := 0 |
| 263 | + for y, row in grid2 { |
| 264 | + for x, tile in row { |
| 265 | + if tile == .box1 { |
| 266 | + part2 += (y * 100) + x |
| 267 | + } |
| 268 | + } |
| 269 | + } |
| 270 | + println('part2: ${part2}') |
| 271 | +} |
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