Skip to content

Corner boost blocks work improperly when player goes left #1

@LozenChen

Description

@LozenChen

When moving at high speed, it's likely that WallJumpCheck(1) and WallJumpCheck(-1) are both true (#). However, in NormalUpdate, right wall/climb jump takes priority, so if (#) happens, player will not be able to left climb jump. This issue has occurred several times in different TASes.
I guess WJ_CollideCheck needs to check the sign of Player.Speed.X, but i'm not sure.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions