When moving at high speed, it's likely that WallJumpCheck(1) and WallJumpCheck(-1) are both true (#). However, in NormalUpdate, right wall/climb jump takes priority, so if (#) happens, player will not be able to left climb jump. This issue has occurred several times in different TASes.
I guess WJ_CollideCheck needs to check the sign of Player.Speed.X, but i'm not sure.
When moving at high speed, it's likely that WallJumpCheck(1) and WallJumpCheck(-1) are both true (#). However, in NormalUpdate, right wall/climb jump takes priority, so if (#) happens, player will not be able to left climb jump. This issue has occurred several times in different TASes.
I guess WJ_CollideCheck needs to check the sign of Player.Speed.X, but i'm not sure.