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[Feature Request] Blur Effect #76
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As mentioned, in Slack conversations:
Ideally, your blur effects will be applied as shader code that you can provide the ViroRenderer to run efficiently on the render thread. Unfortunately we don’t really have custom shader APIs at the moment. But If you really would like to see that feature implemented, please update this Github issue with:
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Hi, @dthian . Thank you for your response.
About dates: we are working on a real project now, but of course we can wait some time.. But this feature is really needed. Thank you for your responsiveness! |
Thanks @dementia2029 for providing the descriptions of your feature request! |
Hello, @dthian. The best choice is to be dynamic, with ability to change blur radius or percent in any time. For example, we need to add listener to the sliding panel, get percent of swiped height and pass this as an argument to the "blur method". Your suggestion about making screenshot and pass to Image View is quite nice, but it does not satisfy the original idea. Thank you. |
No worries, I was trying to better understand the requirements of the feature asks to see if I can get you unblocked quickly. We've added a "blur effect" story in our backlog that effectively:
We haven't yet decided on the release date for this feature, but will update this issue once that has been decided, and later on when it has been pushed into release. If you are on a tight timeline with quickly approaching near-term deadlines, please let us know, and provide the desired dates. |
Hi, ViroCore team!
I need to set listener to every rendered frame to apply blur effect to every frame. As I understood, I should use:
mViroView.getRenderer().addFrameListener(NativeFrameListener)
But NativeFrameListener consructor is not public, so Listener can not be setted.
What can I do?
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