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Hi,
I'm currently testing the Portal functionality. It's really awesome! Congratz to the team, Virocore is really a great API! I'm wandering if it's possible to get more flexibility on this "realtime composite" where the portal's door would be a physical asset and Image/ Video texture placed using anchors (Image Recognition)
Does my question makes sense :) ? If so, what would be the best approach/ strategy to achieve it?
Thank you!
Thanks for your ideas!
The text was updated successfully, but these errors were encountered:
michaelbarbero
changed the title
Portal on top of physical perimeter (door, window...)
Portal (passable to false) with physical perimeter (door, window...)
Dec 24, 2018
Thank you for your answer. My problem is that the content (360° video) is flattened. Is there a way to achieve the same behavior as a portal entrance (360° depth) but on a node where geometry is a Surface ? I would like to give the player a glimpse of this kind of content but looking through a real door or window (not a 3D asset).
Maybe I'm asking for something too much specific...
(Not an issue)
Hi,
I'm currently testing the Portal functionality. It's really awesome! Congratz to the team, Virocore is really a great API! I'm wandering if it's possible to get more flexibility on this "realtime composite" where the portal's door would be a physical asset and Image/ Video texture placed using anchors (Image Recognition)
Does my question makes sense :) ? If so, what would be the best approach/ strategy to achieve it?
Thank you!
Thanks for your ideas!
The text was updated successfully, but these errors were encountered: