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Portal (passable to false) with physical perimeter (door, window...) #239

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michaelbarbero opened this issue Dec 24, 2018 · 2 comments
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@michaelbarbero
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michaelbarbero commented Dec 24, 2018

(Not an issue)

Hi,
I'm currently testing the Portal functionality. It's really awesome! Congratz to the team, Virocore is really a great API! I'm wandering if it's possible to get more flexibility on this "realtime composite" where the portal's door would be a physical asset and Image/ Video texture placed using anchors (Image Recognition)

Does my question makes sense :) ? If so, what would be the best approach/ strategy to achieve it?

Thank you!

Thanks for your ideas!

gb2016ghostportalmirrorsc06

@michaelbarbero michaelbarbero changed the title Portal on top of physical perimeter (door, window...) Portal (passable to false) with physical perimeter (door, window...) Dec 24, 2018
@dam00n
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dam00n commented Dec 27, 2018

Hi @michaelbarbero glad you are enjoying the portals. Would you be able to use Video Textures to achieve this? -> https://virocore.viromedia.com/docs/video#video-texture

@michaelbarbero
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Hi dam00n,.

Thank you for your answer. My problem is that the content (360° video) is flattened. Is there a way to achieve the same behavior as a portal entrance (360° depth) but on a node where geometry is a Surface ? I would like to give the player a glimpse of this kind of content but looking through a real door or window (not a 3D asset).
Maybe I'm asking for something too much specific...

Thanks again :)

Thank you

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