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Request from Viro developer -> is the possibility for custom shaders for materials in the road map at all. Specifically, Glsl materials on animated assets, procedurally generated overlays on tracked surfaces, fine tuning experiences when needed.
Adding this issue for tracking purposes. Will update with more info as we have it.
The text was updated successfully, but these errors were encountered:
Request from Viro developer -> is the possibility for custom shaders for materials in the road map at all. Specifically, Glsl materials on animated assets, procedurally generated overlays on tracked surfaces, fine tuning experiences when needed.
Adding this issue for tracking purposes. Will update with more info as we have it.
The text was updated successfully, but these errors were encountered: