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testnet4_miner_tests.cpp
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// Copyright (c) 2025 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include <common/system.h>
#include <interfaces/mining.h>
#include <node/miner.h>
#include <util/time.h>
#include <validation.h>
#include <test/util/setup_common.h>
#include <boost/test/unit_test.hpp>
using interfaces::BlockTemplate;
using interfaces::Mining;
using node::BlockAssembler;
using node::BlockWaitOptions;
namespace testnet4_miner_tests {
struct Testnet4MinerTestingSetup : public Testnet4Setup {
std::unique_ptr<Mining> MakeMining()
{
return interfaces::MakeMining(m_node);
}
};
} // namespace testnet4_miner_tests
BOOST_FIXTURE_TEST_SUITE(testnet4_miner_tests, Testnet4MinerTestingSetup)
BOOST_AUTO_TEST_CASE(MiningInterface)
{
auto mining{MakeMining()};
BOOST_REQUIRE(mining);
BlockAssembler::Options options;
std::unique_ptr<BlockTemplate> block_template;
// Set node time a few minutes past the testnet4 genesis block
const int64_t genesis_time{WITH_LOCK(cs_main, return m_node.chainman->ActiveChain().Tip()->GetBlockTime())};
SetMockTime(genesis_time + 3 * 60);
block_template = mining->createNewBlock(options);
BOOST_REQUIRE(block_template);
// The template should use the mocked system time
BOOST_REQUIRE_EQUAL(block_template->getBlockHeader().nTime, genesis_time + 3 * 60);
const BlockWaitOptions wait_options{.timeout = MillisecondsDouble{0}, .fee_threshold = 1};
// waitNext() should return nullptr because there is no better template
auto should_be_nullptr = block_template->waitNext(wait_options);
BOOST_REQUIRE(should_be_nullptr == nullptr);
// This remains the case when exactly 20 minutes have gone by
{
LOCK(cs_main);
SetMockTime(m_node.chainman->ActiveChain().Tip()->GetBlockTime() + 20 * 60);
}
should_be_nullptr = block_template->waitNext(wait_options);
BOOST_REQUIRE(should_be_nullptr == nullptr);
// One second later the difficulty drops and it returns a new template
// Note that we can't test the actual difficulty change, because the
// difficulty is already at 1.
{
LOCK(cs_main);
SetMockTime(m_node.chainman->ActiveChain().Tip()->GetBlockTime() + 20 * 60 + 1);
}
block_template = block_template->waitNext(wait_options);
BOOST_REQUIRE(block_template);
}
BOOST_AUTO_TEST_SUITE_END()