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FBX not working in NC 19 #13
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That's weird. Could you share one of the files not working? My fbx files (created in maya and blender) work fine. |
I will provide a link soon, just at home now.
Additional viewing E.G. properties of the model, eg face / vertice count?
I will have to look into this more for threejs to describe it better.
…On Fri, 10 Jul 2020 at 15:43, Vinzenz Rosenkranz ***@***.***> wrote:
That's weird. Could you share one of the files not working? My fbx files
(created in maya and blender) work fine.
What do you mean with "additional viewing controls"?
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https://bit.ly/39uJx07 Link to FBX and Texture on my NC instance. |
As for viewing options https://threejs.org/editor/ is an example, or one in a git already. |
Unfortunately, the link doesn't work for me. |
Sorry I took the NC instance down as I needed the VM Host resources for
other things. Ill provide a google drive link instead.
…On Fri, 24 Jul 2020 at 20:17, Vinzenz Rosenkranz ***@***.***> wrote:
https://bit.ly/39uJx07 Link to FBX and Texture on my NC instance.
Unfortunately, the link doesn't work for me.
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Any news on this? |
I am having the same Issue : here is a breakdown of how the how the file formats perform. OBJ : is the only one that works with textures, I have checked them in blender and they appear fine there, this is a model made through photogrammetry. |
Your fbx loads for me. Only exception is that no texture is loaded, thus it is black and there seems to be no model (also it is beneath the grid ;) ) |
I can confirm there should definitely be a model and texture. This is where the confusion is. I have exported this from Blender a few different ways and the same behaviour happens. |
Hi v1r0x,
Appreciate your latest 0.3 release :)
Having issues viewing FBX created in Pix4D atm, just forever gives me a loading circle and no data transfer on the server stats at all.
Also wondering if there was a simple code snippet we can get put in to give us some additional viewing controls?
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